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Editing 40d:Trap design

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You can also 'Arm' a defense system that involves pressure plates by pulling levers 'Activating' said pressure plates. The process is also fairly simple and cheap. First, you need a lever that will activate the system, after that you need to channel out a section to put your pressure plates, this can be anywhere you would normally put a pressure plate, and be at least three blocks long (one for the pressure plate, two for ramps). Add the pressure plate in the middle of this channel and ramps on the far sides. Over this gap make a drawbridge that either retracts or raises to the left or right, and connect it to the lever made earlier. Connect the pressure plates to you Fun Creating System of choice, and voila, you have a working switch.
 
You can also 'Arm' a defense system that involves pressure plates by pulling levers 'Activating' said pressure plates. The process is also fairly simple and cheap. First, you need a lever that will activate the system, after that you need to channel out a section to put your pressure plates, this can be anywhere you would normally put a pressure plate, and be at least three blocks long (one for the pressure plate, two for ramps). Add the pressure plate in the middle of this channel and ramps on the far sides. Over this gap make a drawbridge that either retracts or raises to the left or right, and connect it to the lever made earlier. Connect the pressure plates to you Fun Creating System of choice, and voila, you have a working switch.
  
For a system that repeatedly activates automatically and regularly regardless of enemies, see [[Repeater]].
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For a system that repeatedly activates automatically and regularly regardless of enemies, see [[Main:Repeater|Repeater]].
  
 
==Damage traps==
 
==Damage traps==
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A flooding room trap combined with an unextinguishable burning Lignite bin. The water will evaporate on the bin's tile, causing the water from the surrounding tiles to move to it, which then get evaporated as well. The water will also push the invaders onto the fire, causing them to burn to death... in a flooding chamber! Bwahahahaha
 
A flooding room trap combined with an unextinguishable burning Lignite bin. The water will evaporate on the bin's tile, causing the water from the surrounding tiles to move to it, which then get evaporated as well. The water will also push the invaders onto the fire, causing them to burn to death... in a flooding chamber! Bwahahahaha
  
NOTE: Traps involving large quantities of water turning into steam are as effective at killing your [[framerate]] as they are at killing [[goblin]]s. Use with caution, and have the cut-off lever at the ready.
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NOTE: Traps involving large quantities of water turning into steam are as effective at killing your [[Main:framerate|framerate]] as they are at killing [[goblin]]s. Use with caution, and have the cut-off lever at the ready.
 
==Magma traps==
 
==Magma traps==
 
These traps incinerate targets, or possibly encase them in obsidian.  Magma does not play favorites - read up (again) on [[magma]], and use with ''extreme'' caution.
 
These traps incinerate targets, or possibly encase them in obsidian.  Magma does not play favorites - read up (again) on [[magma]], and use with ''extreme'' caution.
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By clever and creative use of various elements, it is possible to create impressive automated systems that fill a variety of functions.   
 
By clever and creative use of various elements, it is possible to create impressive automated systems that fill a variety of functions.   
  
For a system that repeatedly activates automatically and regularly regardless of enemies, see [[Repeater]].
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For a system that repeatedly activates automatically and regularly regardless of enemies, see [[Main:Repeater|Repeater]].
  
 
See also [[computing]] for other, possibly related ideas.
 
See also [[computing]] for other, possibly related ideas.
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When building, you will need to build a span of floor underneath, for the support, as bridges do not support constructions (''which is also why you want a bridge as the access, so it will not hold up the trap*)''. You will also need to have a floor tile between your floor and solid ground or wall while constructing, as the bridge alone will not work as a base, but you can remove it once the support is in place.
 
When building, you will need to build a span of floor underneath, for the support, as bridges do not support constructions (''which is also why you want a bridge as the access, so it will not hold up the trap*)''. You will also need to have a floor tile between your floor and solid ground or wall while constructing, as the bridge alone will not work as a base, but you can remove it once the support is in place.
  
:''(* A set of floor [[bars]] or [[grate]] would work as well, but the bridge can aid in the (re-)construction of the trap.)''
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:''(* A set of [[Main:floor bars|floor bars]] or [[grate]] would work as well, but the bridge can aid in the (re-)construction of the trap.)''
  
 
===Land Mines===
 
===Land Mines===

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