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Editing 40d:Tree
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===Tree growth=== | ===Tree growth=== | ||
− | Trees grow from '''saplings''', which start growing randomly on tiles of a suitable biome. Saplings can be killed by heavy [[traffic]], and also flooding. Dead saplings will remain for some seasons, and then disappear - or heavy traffic will trample them away. To grow from a sapling to a tree takes | + | Trees grow from '''saplings''', which start growing randomly on tiles of a suitable biome. Saplings can be killed by heavy [[traffic]], and also flooding. Dead saplings will remain for some seasons, and then disappear - or heavy traffic will trample them away. To grow from a sapling to a tree takes 3 years. Trees do not need to be (and can't be) "planted" - even if a map is stripped of all trees, new saplings will regrow, randomly and in their own time. <!--Which is why those elves need to quit bitching about our timber industry.--> |
− | Saplings will not grow | + | Saplings will not grow on a tile with items on it (such as stone, food, etc.). Saplings will not grow where a road has been laid down. Saplings will appear but not grow into trees if there is a layer of stone under the top-layer of soil under them, or if the soil has been dug out from beneath that top layer.* |
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+ | :''(*[[Tower-cap]]s operate differently, and are not fully understood. See that article for a more complete discussion on their growth requirements.)'' | ||
A given [[Region|area block]] has a limit of "things that can grow on it" - and trees and shrubs compete for this when that maximum is reached.* Removing shrubs will allow more trees (and shrubs) to be able to grow. A downside to removing these shrubberies is that most of the saplings in the area will be trampled in the process unless they are marked as low-traffic or restricted areas first, a slightly time-consuming process. | A given [[Region|area block]] has a limit of "things that can grow on it" - and trees and shrubs compete for this when that maximum is reached.* Removing shrubs will allow more trees (and shrubs) to be able to grow. A downside to removing these shrubberies is that most of the saplings in the area will be trampled in the process unless they are marked as low-traffic or restricted areas first, a slightly time-consuming process. | ||
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==Elven Diplomats== | ==Elven Diplomats== | ||
− | + | [[Liaison#Elven|Elven diplomats]] eventually come to talk about the "tree situation" in your fort. Sometimes the diplomat will arrive and merely complain but most often the diplomat will want to set a limit to the number of trees <s>butchered</s> harvested to <s>feed</s> fuel your <s>earth blighting death machines</s> industry. This quota is based on all the logs you have in your stocks, '''no matter what the source.''' It doesn't matter if you have a [[Tower-cap]] farm or if you import all your wood; if you have any wood in your stocks, the <s>treehuggers</s> elves will complain. | |
In version 0.28.181.39a and earlier, trees gained names near [[elf|elven]] settlements. It is unclear what effect this had on gameplay, if any at all. | In version 0.28.181.39a and earlier, trees gained names near [[elf|elven]] settlements. It is unclear what effect this had on gameplay, if any at all. | ||
==List of Trees == | ==List of Trees == | ||
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{{Tree table head}} | {{Tree table head}} | ||
{{Tree table row|name=[[Acacia]]|tile={{tile|♣|2:0}}|hab=<span style="color:green">Tropical Dry Broadleaf Forest<br />Tropical Grassland<br />Tropical Savanna<br />Tropical Shrubland</span>|align=All (Dry)|decid=No|wt=500|pref=thorns }} | {{Tree table row|name=[[Acacia]]|tile={{tile|♣|2:0}}|hab=<span style="color:green">Tropical Dry Broadleaf Forest<br />Tropical Grassland<br />Tropical Savanna<br />Tropical Shrubland</span>|align=All (Dry)|decid=No|wt=500|pref=thorns }} |