v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Vermin"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Refusehaulers remove dead vermin +added minor info)
(overhaul)
Line 1: Line 1:
Small creatures such as rats, bats and lizards, they blink in and out of view on the map.
+
'''Vermin''' are small [[creature]]s such as rats, bats, and lizards which are difficult to see.  Most maps have hundreds or thousands of vermin.  The presence of vermin can be noted if you are particularly observant, as they will occasionally blink into and out of view on the screen.
Vermin caught in an [[animal trap]] can be tamed at the [[kennel]].
+
 
Tame vermin may be adopted as [[pets]].
+
==Risks==
[[cat|Cats]] will automatically attack and kill any vermin they come across, your [[Refuse stockpile|refuse]]-haulers will have to dispose of the corpses before they rot. Rotting vermin-corpses generate [[miasma]], which dwarves generally hate.
+
 
Vermin that get into food stores will eat some food, this can be a problem if there are no [[cat|cats]] in your fortress.
+
Vermin are primarily notable for their ability to accost dwarves, whether by triggering deeply-buried childhood traumas or just by being annoying.  Most dwarves will have [[thought]]s related to a type of vermin they really dislike, and will suffer a significant mood penalty any time they spot the vermin they hate.  This mood penalty can render content dwarves unhappy, although the penalty can be offset by otherwise good living conditions.
[[Starving]] dwarves will hunt and eat vermin, but otherwise dwarves ignore vermin.
+
 
 +
Vermin will also eat any food in stockpiles they can manage to get a hold on.  Food that has been protected in barrels will be immune, but food that is exposed will be nibbled at and will eventually wear out and be destroyed.
 +
 
 +
==Catching vermin==
 +
 
 +
Small [[animal trap]]s are designed specifically to catch and hold vermin.  A '''catch a live land animal''' order issued at a [[kennel]] tells a [[trapper]] to seek out and catch a vermin animal inside one of these traps.  The animal will then be brought to an animal [[stockpile]].
 +
 
 +
Vermin can be tamed by anyone with the [[animal training]] labour preference at a kennel.  Tame vermin can then be offered for claiming as [[pet]]s on the {{key|z}} Status screen under the Animals submenu.  However, tame vermin will only be claimed by those dwarves who admire those vermin.
 +
 
 +
==Meat group==
 +
 
 +
Stray, untamed vermin that are caught in cages are edible, and will be eaten live as exotic cuisine by some people whose [[preferences]] swing that way.
 +
 
 +
People who are [[food|starving]] will also attempt to find and eat vermin, but if they do not have a preference for that vermin as a food type, they will receive a bad [[thought]] from doing so.  In a fortress with cats, it may be difficult or impossible for the dwarves to find enough vermin to survive starvation, as even a small number of cats are ruthlessly effective at controlling the vermin population.
 +
 
 +
==Eliminating vermin==
 +
 
 +
[[Cat]]s are chiefly useful for their ability to hunt down and kill vermin. Cats will wander around the fortress killing vermin.  As animals do not presently eat, this is done only for sport.{{version|0.27.169.33a}}  This reduces or eliminates the possibility of dwarves receiving bad thoughts for being accosted by vermin—dead vermin do not bother any dwarf—but exposes a risk that a rotting [[rat]] or other larger vermin will release a cloud of [[miasma]] and upset any dwarves who pass through the cloud.
 +
 
 +
Another method of controlling vermin is by building animal traps and periodically catching vermin with trappers.  When the caught vermin have been eaten as exotic food, the trappers may then catch another batch

Revision as of 00:28, 12 November 2007

Vermin are small creatures such as rats, bats, and lizards which are difficult to see. Most maps have hundreds or thousands of vermin. The presence of vermin can be noted if you are particularly observant, as they will occasionally blink into and out of view on the screen.

Risks

Vermin are primarily notable for their ability to accost dwarves, whether by triggering deeply-buried childhood traumas or just by being annoying. Most dwarves will have thoughts related to a type of vermin they really dislike, and will suffer a significant mood penalty any time they spot the vermin they hate. This mood penalty can render content dwarves unhappy, although the penalty can be offset by otherwise good living conditions.

Vermin will also eat any food in stockpiles they can manage to get a hold on. Food that has been protected in barrels will be immune, but food that is exposed will be nibbled at and will eventually wear out and be destroyed.

Catching vermin

Small animal traps are designed specifically to catch and hold vermin. A catch a live land animal order issued at a kennel tells a trapper to seek out and catch a vermin animal inside one of these traps. The animal will then be brought to an animal stockpile.

Vermin can be tamed by anyone with the animal training labour preference at a kennel. Tame vermin can then be offered for claiming as pets on the z Status screen under the Animals submenu. However, tame vermin will only be claimed by those dwarves who admire those vermin.

Meat group

Stray, untamed vermin that are caught in cages are edible, and will be eaten live as exotic cuisine by some people whose preferences swing that way.

People who are starving will also attempt to find and eat vermin, but if they do not have a preference for that vermin as a food type, they will receive a bad thought from doing so. In a fortress with cats, it may be difficult or impossible for the dwarves to find enough vermin to survive starvation, as even a small number of cats are ruthlessly effective at controlling the vermin population.

Eliminating vermin

Cats are chiefly useful for their ability to hunt down and kill vermin. Cats will wander around the fortress killing vermin. As animals do not presently eat, this is done only for sport.v0.27.169.33a This reduces or eliminates the possibility of dwarves receiving bad thoughts for being accosted by vermin—dead vermin do not bother any dwarf—but exposes a risk that a rotting rat or other larger vermin will release a cloud of miasma and upset any dwarves who pass through the cloud.

Another method of controlling vermin is by building animal traps and periodically catching vermin with trappers. When the caught vermin have been eaten as exotic food, the trappers may then catch another batch