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Editing 40d:Version number

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The '''version number''' identifies each [[Dwarf Fortress]] release. [[Toady|Tarn Adams]] assigns it when he publishes a release. Version numbers are composed of four numbers and a letter. Each component has its own meaning:
The '''version number''' identifies each [[Main:Dwarf Fortress|Dwarf Fortress]] release. [[Main:Toady|Tarn Adams]] assigns it when he publishes a release. Version numbers are composed of four numbers and a letter. Each component has its own meaning:
 
  
# The first number is how many hundreds of core components have been completed. Since there are only 100, this will only reach 1 when they are all completed.
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# The first number is how many hundreds of core components have been completed.
# The second number is how many of the 100 core components have been completed.
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# The second number is the total number of core components completed.
# The third number is how many of the 589 required components have been completed.
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# The third number is the total number of required components completed.
# The fourth number is how many of the 383 bloat components have been completed.
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# The fourth number is the total number of bloat components completed.  
 
# The adjacent letter is increased by one alphabetically for each bug-fix release of a version.
 
# The adjacent letter is increased by one alphabetically for each bug-fix release of a version.
 
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# The number after the letter refers to openGL optimizations. These reflect no changes to the gameplay; only to top-level interface and improved performance on newer video cards.
Specifically for version 0.28.181.40d, 18 additional special builds were released for both Windows and Linux (but not Mac) with graphical performance optimizations and were named "0.28.181.40d2" through "0.28.181.40d19". These optimizations would later be incorporated into the "SDL" releases of Dwarf Fortress versions 0.31.06 and later, while the "Legacy" releases would continue to use the original graphics logic from version 0.28.181.40d.
 
 
 
Later versions of Dwarf Fortress (starting with 0.31.01) dropped this scheme in favor of just counting the number of Core components and bug fixes - using that scheme, this release would have been named "0.28.10".
 
  
 
== Example ==
 
== Example ==
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| colspan='2' width='1%' style='font-size: 200%; padding: 0' | .
 
| colspan='2' width='1%' style='font-size: 200%; padding: 0' | .
 
| colspan='2' width='1%' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #bd8; background: #f5ffee' | 40
 
| colspan='2' width='1%' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #bd8; background: #f5ffee' | 40
| colspan='3' width='1%' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #999; background: #eeeeee' | d
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| colspan='3' width='1%' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #999; background: #eeeeee' | d19
 
| colspan='4' |
 
| colspan='4' |
 
|-
 
|-
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| colspan='4' style='padding: 0.25em; border: 2px solid #bd8; background: #f5ffee' | 40 '''bloat''' components completed
 
| colspan='4' style='padding: 0.25em; border: 2px solid #bd8; background: #f5ffee' | 40 '''bloat''' components completed
 
| colspan='1' | <div style='width: 1.5em'></div>
 
| colspan='1' | <div style='width: 1.5em'></div>
| colspan='2' style='padding: 0.25em; border: 2px solid #999; background: #eeeeee' | A fourth '''bug-fix''' release.
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| colspan='2' style='padding: 0.25em; border: 2px solid #999; background: #eeeeee' | A fourth '''bug-fix''' release. A 19th '''openGL update'''.
 
|}
 
|}
  
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== See Also ==
 
== See Also ==
* [[Main:Development Arcs|Development arcs]]
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* [[Development Arcs|Development arcs]]
  
 
[[Category:Game development]]
 
[[Category:Game development]]

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