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Editing 40d:Wealth
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− | + | Your fortress's total '''Created Wealth''' is visible on the {{k|z}} - [[status]] screen once you have a [[bookkeeper]] with at least novice [[appraiser]] [[skill]]. All objects with any value (including mined-out areas, [[bridge]]s, engravings and every kind of created good) will be included in the total. [[Artifacts]] are usually one of the largest influences of fortress wealth. Artifacts made of precious resources and heavily [[decoration|decorated]] can easily be worth thrice the value of your fortress in the early years. | |
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− | Your fortress's total '''Created Wealth''' is visible on the {{k|z}} - [[status]] screen once you have a [[bookkeeper]] with at least novice [[appraiser]] [[skill]] | ||
− | Items made off-site are not counted in your total fortress wealth. Their value is listed under | + | Items made off-site are not counted in your total fortress wealth. Their value is listed under "imports." |
− | + | Note that your greedy dwarves will guzzle and feast on your wealth constantly at an alarming rate, especially if you cook high value meals. While hard to bear this is normal and there is not much you can do about it.(Kill them all! They are plundering the hoard!) | |
Wealth influences or triggers various game features, such as [[goblin]] [[siege]]s, the arrival of [[noble]]s and megabeasts, the number, and probably time of arrival, of [[immigration|immigrants]]. | Wealth influences or triggers various game features, such as [[goblin]] [[siege]]s, the arrival of [[noble]]s and megabeasts, the number, and probably time of arrival, of [[immigration|immigrants]]. | ||
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* decorating specifically ''imported'' objects and goblin loot; those will be substracted from the import figure and added to their respective division of your created wealth | * decorating specifically ''imported'' objects and goblin loot; those will be substracted from the import figure and added to their respective division of your created wealth | ||
* Assisting dwarves in strange moods, especially leaving high value gems, giant cave spider silk, and adamantine/aluminum/platinum for decorations nearby | * Assisting dwarves in strange moods, especially leaving high value gems, giant cave spider silk, and adamantine/aluminum/platinum for decorations nearby | ||
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