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Editing 40d:Weapon token
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− | + | The tokens for all types of weapons. Usage column gives information on where use of the token might be restricted to. | |
− | + | =Tokens= | |
+ | {| border="1" cellpadding="2" | ||
+ | ! width="35%" | Token | ||
+ | ! width="24%" | Arguments | ||
+ | ! width="41%" | Description | ||
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| MINIMUM_SIZE: | | MINIMUM_SIZE: | ||
| value | | value | ||
− | | | + | | Unknown, maybe something to do with amount of material needed? |
|- | |- | ||
| MATERIAL_SIZE: | | MATERIAL_SIZE: | ||
| value | | value | ||
− | | How much material is needed to make the item. | + | | How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. |
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| skill type - weapon skill type | | skill type - weapon skill type | ||
ammo type - anything | ammo type - anything | ||
− | | This sets what weapon skill will be gained when this weapon is fired and what type of ammo can be fired by this weapon | + | | This sets what weapon skill will be gained when this weapon is fired and what type of ammo can be fired by this weapon. |
|- | |- | ||
| SKILL | | SKILL | ||
| weapon skill type (axe, sword, etc.) | | weapon skill type (axe, sword, etc.) | ||
− | | The type of weapon skill that experience is gained in when this weapon is wielded in melee fighting | + | | The type of weapon skill that experience is gained in when this weapon is wielded in melee fighting. |
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| value | | value | ||
| The chance of a weapon sticking in a target. | | The chance of a weapon sticking in a target. | ||
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| value | | value | ||
| How much an item weighs. | | How much an item weighs. | ||
+ | |} | ||
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− | + | [[Category:Modding]] | |
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