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Editing 40d:Workshop design

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{{quality|Exceptional|15:55 27 December 2011 (UTC)}}{{av}}
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Workshop layout is very important to making a fortress run smoothly.  [[Workshops]] should be close to [[stockpiles]] containing their inputs and outputs in order to minimize the amount of [[hauling]] necessary.  In many cases, it is also desirable to be able to lock workshops either to force the use of certain materials or to contain a dwarf in the case of a failed [[strange mood]].
Workshop layout is very important to making a fortress run smoothly.  [[Workshop]]s should be close to [[stockpile]]s containing their inputs and outputs in order to minimize the amount of [[hauling]] necessary.  In many cases, it is also desirable to be able to lock workshops either to force the use of certain materials or to contain a dwarf in the case of a failed [[strange mood]].
 
  
 
Pair workshops that have similar inputs or similar outputs or where the output of one is the input of another. Examples: Pair a mechanic's workshop with a mason's workshop because both consume stone and produce furniture, or a forge surrounded by smelters. If multiple inputs are required (smelter, smith..), it is better to make specialized stockpiles rather than having a single 'input' stockpile because you want to make sure that there is always some of every input. Use the 'take from stockpile' interface to fill these subsidiary stockpiles from your main stockpile and vice versa.
 
Pair workshops that have similar inputs or similar outputs or where the output of one is the input of another. Examples: Pair a mechanic's workshop with a mason's workshop because both consume stone and produce furniture, or a forge surrounded by smelters. If multiple inputs are required (smelter, smith..), it is better to make specialized stockpiles rather than having a single 'input' stockpile because you want to make sure that there is always some of every input. Use the 'take from stockpile' interface to fill these subsidiary stockpiles from your main stockpile and vice versa.
  
For more information on organizing stockpiles see [[Stockpile Design]].
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For more information on organizing stockpiles see [[Stockpile Design]]
  
 
There are several possible layouts for workshops and stockpiles, including but not limited to the following.
 
There are several possible layouts for workshops and stockpiles, including but not limited to the following.
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== Decentralized Workshop Complex ==
 
== Decentralized Workshop Complex ==
Designed for use with the [[Bedroom_design#Decentralized_living|decentralized living]] plan, this plan emphasizes fine-grained planning with many small, specific stockpiles and planned workshop quarters.  It therefore requires some micro-management to get going.  However, once you have it working, things work extremely smoothly and you should never have a significant delay in production again.
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Designed for use with the [[Bedroom_Design#Decentralized_living|decentralized living]] plan, this plan emphasizes fine-grained planning with many small, specific stockpiles and planned workshop quarters.  It therefore requires some micro-management to get going.  However, once you have it working, things work extremely smoothly and you should never have a significant delay in production again.
  
 
[[Image:Workshops.GIF]]
 
[[Image:Workshops.GIF]]
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== Smelting Operations ==
 
== Smelting Operations ==
In very resource-heavy maps, 10-12 [[smelter]]s may be necessary to keep up with mining operations. I've had very efficient results with this setup - and it looks good, to boot. The stairways lead down into a high Z-level mining operation (keeps the [[noise]] away from the bedrooms, too), with additional [[bar]] storage 1-2 levels below.  One or more [[magma forge]]s would be down the hall from the bar stockpiles.
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In very resource-heavy maps, 10-12 [[smelters]] may be necessary to keep up with mining operations. I've had very efficient results with this setup - and it looks good, to boot. The stairways lead down into a high Z-level mining operation (keeps the [[noise]] away from the bedrooms, too), with additional [[bar]] storage 1-2 levels below.  One or more [[magma forge]]s would be down the hall from the bar stockpiles.
  
 
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{{Category|Design}}
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[[Category:World]]
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[[Category:Design]]

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