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Editing 40d:Wound

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Dwarves with yellow or red wounds will attempt to get to a bed to [[rest]], if possible. Civilian dwarves with the [[health care]] labor will drag severely wounded dwarves to a bed and bring them [[food]] and [[bucket]]s of [[water]] as they recover. A severely injured dwarf will stay in bed, and occasionally cancel tasks to rest their injury. [[Main:Toady|Toady]] has stated that beds which are not in any defined [[room]] are considered hospital beds, and dwarves will recover faster when sleeping on them. Dwarves with light or moderate (medium grey to brown) wounds do not need to rest.
 
Dwarves with yellow or red wounds will attempt to get to a bed to [[rest]], if possible. Civilian dwarves with the [[health care]] labor will drag severely wounded dwarves to a bed and bring them [[food]] and [[bucket]]s of [[water]] as they recover. A severely injured dwarf will stay in bed, and occasionally cancel tasks to rest their injury. [[Main:Toady|Toady]] has stated that beds which are not in any defined [[room]] are considered hospital beds, and dwarves will recover faster when sleeping on them. Dwarves with light or moderate (medium grey to brown) wounds do not need to rest.
  
Wounded dwarves who rest are automatically labeled as "unconscious".
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In the current version{{version|0.28.181.40d}} wounded dwarves who rest are automatically labeled as "unconscious". Unlike the previous versions, this does not prevent the other dwarves from bringing them food and water.
  
 
== Wounds and Sparring ==
 
== Wounds and Sparring ==
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====Amputations====
 
====Amputations====
Lopped off limbs and other parts (such as eyes, ears, nose, etc.) can never grow back.  Because these injuries are permanent, they will also prevent sparring in the military.  The game seems to keep track of whether a severed part is "healed" enough to cease bed rest, but the pain of the injury never goes away.  These "phantom pains" can leave a dwarf permanently incapacitated, or cause him to randomly collapse while going about his business.  Dwarves with extremely high Toughness may be able to function somewhat normally, though they will still suffer from the other consequences of the injury (a missing foot or leg forces them to crawl, a missing eye makes their accuracy with ranged weapons suffer, etc.).
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Lopped off limbs and other parts (such as eyes, ears, nose, etc.) can never grow back.  Because these injuries are permanent, they will also prevent sparring in the military.  The game currently{{v|0.28.181.40d}} appears to keep track of whether a severed part is "healed" enough to cease bed rest, but the pain of the injury never goes away.  These "phantom pains" can leave a dwarf permanently incapacitated, or cause him to randomly collapse while going about his business.  Dwarves with extremely high Toughness may be able to function somewhat normally, though they will still suffer from the other consequences of the injury (a missing foot or leg forces them to crawl, a missing eye makes their accuracy with ranged weapons suffer, etc.).
  
 
====Improving Healing====
 
====Improving Healing====

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