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Editing 40d:Wound

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[[Creature]]s with severe '''wounds''' will flash with a yellow or red + icon; see [[status icons]] for a full list of status and injury indicators. A creature's injuries can be seen by pressing {{key|w}} while {{key|v}}iewing creature info in [[Fortress Mode]], or by {{key|l}}ooking at a creature and selecting their letter in [[Adventure Mode]]. Wounds are listed by body part and described by color, as displayed in the following table.
 
[[Creature]]s with severe '''wounds''' will flash with a yellow or red + icon; see [[status icons]] for a full list of status and injury indicators. A creature's injuries can be seen by pressing {{key|w}} while {{key|v}}iewing creature info in [[Fortress Mode]], or by {{key|l}}ooking at a creature and selecting their letter in [[Adventure Mode]]. Wounds are listed by body part and described by color, as displayed in the following table.
  
<div style="background:black; width:16em">
+
 
:{{DFtext|unhurt|#fff}}
+
::{| border=0 cellpadding=0 cellspacing=1 style="background: black"
:{{DFtext|lightly wounded|#c0c0c0}}
+
|-
:{{DFtext|moderately wounded|#808000}}
+
|<font color="#ffffff"> '''unhurt'''</font>
:{{DFtext|broken|#ffff00}}
+
|-
:{{DFtext|mangled|#ff0000}}
+
|<font color="#c0c0c0"> '''lightly wounded'''</font>
:{{DFtext|lopped off|#808080}}
+
|-
</div>
+
|<font color="#808000"> '''moderately wounded'''</font>
 +
|-
 +
|<font color="#ffff00"> '''broken'''</font>
 +
|-
 +
|<font color="#ff0000"> '''mangled'''</font>
 +
|-
 +
|<font color="#808080"> '''lopped off'''</font>
 +
|}
 +
 
 
:''(Note that "lightly wounded" is '''light''' grey, and "lopped off" is '''dark''' grey - these can sometimes be easy to confuse.  See example below.)''
 
:''(Note that "lightly wounded" is '''light''' grey, and "lopped off" is '''dark''' grey - these can sometimes be easy to confuse.  See example below.)''
  
 
The {{k|w}}ound screen for an unwounded dwarf shows only the standard 15 body parts that can wear items of [[armor]]:
 
The {{k|w}}ound screen for an unwounded dwarf shows only the standard 15 body parts that can wear items of [[armor]]:
  
<div style="background:black; width:16em">
+
:::{{Gametext|upper body|#fff}}
:{{DFtext|upper body<br>lower body<br>head<br>right upper arm<br>left upper arm<br>right lower arm<br>left lower arm<br>right hand<br>left hand<br>right upper leg<br>left upper leg<br>right lower leg<br>left lower leg<br>right foot<br>left foot|#fff}}
+
:::{{Gametext|lower body|#fff}}
</div>
+
:::{{Gametext|head|#fff}}
 +
:::{{Gametext|right upper arm|#fff}}
 +
:::{{Gametext|left upper arm|#fff}}
 +
:::{{Gametext|right lower arm|#fff}}
 +
:::{{Gametext|left lower arm|#fff}}
 +
:::{{Gametext|right hand|#fff}}
 +
:::{{Gametext|left hand|#fff}}
 +
:::{{Gametext|right upper leg|#fff}}
 +
:::{{Gametext|left upper leg|#fff}}
 +
:::{{Gametext|right lower leg|#fff}}
 +
:::{{Gametext|left lower leg|#fff}}
 +
:::{{Gametext|right foot|#fff}}
 +
:::{{Gametext|left foot|#fff}}
 +
 
  
 
These 15 parts fill the wound screen ''exactly'' - if any other parts are wounded, perhaps a finger or an organ, you must use the {{k|+}} and {{k|-}} keys to scroll down to see them. If any part then appears listed below "left foot", it is injured.  
 
These 15 parts fill the wound screen ''exactly'' - if any other parts are wounded, perhaps a finger or an organ, you must use the {{k|+}} and {{k|-}} keys to scroll down to see them. If any part then appears listed below "left foot", it is injured.  
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The wounds below show a dwarf with a "lightly wounded" right foot and a lost left pinky finger.  
 
The wounds below show a dwarf with a "lightly wounded" right foot and a lost left pinky finger.  
  
<div style="background:black; width:16em">
+
:::{{Gametext|left lower leg|#fff}}
:{{DFtext|left lower leg|#fff}}
+
:::{{Gametext|right foot|#c0c0c0}}
:{{DFtext|right foot|#c0c0c0}}
+
:::{{Gametext|left foot|#fff}}
:{{DFtext|left foot|#fff}}
+
:::{{Gametext|fourth finger, left hand|#808080}}
:{{DFtext|fourth finger, left hand|#808080}}
 
</div>
 
  
 
:''(Note how difficult the shades of grey can be to tell apart.  (See also [[Color schemes]].))''<br />
 
:''(Note how difficult the shades of grey can be to tell apart.  (See also [[Color schemes]].))''<br />
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A creature inflicted with a fatal blow will be announced as "struck down" or, if a ranged weapon was used "shot and killed".  Other death messages include "starved to death", "drowned", "fallen into a deep chasm", "burned to death", etc.
 
A creature inflicted with a fatal blow will be announced as "struck down" or, if a ranged weapon was used "shot and killed".  Other death messages include "starved to death", "drowned", "fallen into a deep chasm", "burned to death", etc.
  
 +
{{Category|Dwarves}}
 
{{Category|Military}}
 
{{Category|Military}}
 
{{Category|Interface}}
 
{{Category|Interface}}

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