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Editing 40d:Wound

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== Wounds and Sparring ==
 
== Wounds and Sparring ==
  
Any wound, however minor, will prevent a [[military]] dwarf from sparring (interrupting a [[sparring]] session if that's when the wound occurred) until and unless it heals.  Military dwarves with inadequate armor and low wrestling and block skills will often be seen sparring for only seconds at a time, before one gets a stubbed toe and runs off to the meeting area, then heals and runs back.
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Any wound, however minor, will prevent a [[military]] dwarf from sparring (interrupting a [[sparring]] session if that's when the wound occured) until and unless it heals.  Military dwarves with inadequate armor and low wrestling and block skills will often be seen sparring for only seconds at a time, before one gets a stubbed toe and runs off to the meeting area, then heals and runs back.
  
 
Minor nervous system injuries are one of the leading causes of early retirement in the military, since dwarves with such wounds will consider themselves too badly injured to spar (but not too badly injured to take on a [[dragon]] while unarmed and naked, with no backup; dwarven logic at its finest).  Because of this, an arena can be used to continue the training of brain-damaged dwarves.  Besides nervous system injuries, amputations, lost non-critical organs such as eyes, and often burn or cold damage will also result in permanent injuries and thus permanent retirement.  Such dwarves can also be used for the [[Fortress guard]]; or they can be made marksdwarves, as injuries* do ''not'' interfere with practice at the shooting range.
 
Minor nervous system injuries are one of the leading causes of early retirement in the military, since dwarves with such wounds will consider themselves too badly injured to spar (but not too badly injured to take on a [[dragon]] while unarmed and naked, with no backup; dwarven logic at its finest).  Because of this, an arena can be used to continue the training of brain-damaged dwarves.  Besides nervous system injuries, amputations, lost non-critical organs such as eyes, and often burn or cold damage will also result in permanent injuries and thus permanent retirement.  Such dwarves can also be used for the [[Fortress guard]]; or they can be made marksdwarves, as injuries* do ''not'' interfere with practice at the shooting range.

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