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Editing 40d:Wrestling

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The text below applies to using wrestling in [[Adventure Mode]]. Wrestling in [[Fortress Mode]] is presumed to use the same mechanics, although the player has no direct control over how the wrestling is performed.
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The text below applies to using wrestling in [[40d:Adventure Mode|Adventure Mode]]. Wrestling in [[40d:Fortress Mode|Fortress Mode]] is presumed to use the same mechanics, although the player has no direct control over how the wrestling is performed.
  
 
== Initiating wrestling ==
 
== Initiating wrestling ==
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=== Head ===
 
=== Head ===
Attempting to grip your enemy's head using an empty hand has one major advantage over the other body parts: you are able to then gouge out their eyes. A blind enemy almost entirely defenseless (granted, there are occasions where a heavily bleeding, blinded marksman will fire a random shot that kills you instantly. Such is luck). If you are in a pinch and are just trying to dispatch of one creature, this is a highly effective maneuver as a blind enemy cannot stop you from [[Ambusher|sneaking]] if you are out of the 8-Square area they can feel around in.
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Attempting to grip your enemy's head using an empty hand has one major advantage over the other body parts: you are able to then gouge out their eyes. A blind enemy almost entirely defenseless (granted, there are occasions where a heavily bleeding, blinded marksman will fire a random shot that kills you instantly). If you are in a pinch and are just trying to dispatch of one creature, this is a highly effective maneuver as a blind enemy cannot stop you from [[40d:Ambusher|sneaking]] if you are out of the 8-Square area they can feel around in.
  
 
The other options allow you to "pinch" aspects of their head (ears, nose, etc) but those are pretty weak moves that only cause pain, which can cause the enemy to pass out without actually dealing limb damage.
 
The other options allow you to "pinch" aspects of their head (ears, nose, etc) but those are pretty weak moves that only cause pain, which can cause the enemy to pass out without actually dealing limb damage.
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=== Weapon or Shield ===
 
=== Weapon or Shield ===
If you are an effective wrestler, there is the chance you can just disarm your enemy altogether. Assume you were in a scenario where 3 enemies are brandishing weapons. It is inefficient to try and take them on one-by-one. Even trying to blind your enemy requires 3 moves (or more, if you miss). However, you can quickly disarm enemies by simply go into the wrestling menu and scroll down until you see the enemy's actual weapon (along with the rest of their inventory, if you want to be a loincloth snatcher). You can then attempt to grab it '''if you have a free hand'''. To disarm them, push shift-i to 'interact' with an item in your inventory. The weapon will be listed there, and the option for interaction is to 'seize possession'. Another less effective method is just to move away from the enemy once you have grabbed the weapon, this is less effective as if you fail, you will just let go of the item. If you're successful, it will say: "You maintain possession of ''Their Weapon''." At that point, its yours to use. Very enjoyable to club an archer to death with his own silver bow.
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If you are an effective wrestler, there is the chance you can just disarm your enemy altogether. Assume you were in a scenario where 3 enemies are brandishing weapons. It is inefficient to try and take them on one-by-one. Even trying to blind your enemy requires 3 moves (or more, if you miss). However, you can quickly disarm enemies by simply go into the wrestling menu and scroll down until you see the enemy's actual weapon (along with the rest of their inventory, if you want to be a loincloth snatcher). You can then attempt to grab it '''if you have a free hand'''. To disarm them, simply move away. If you're successful, it will say: "You maintain possession of ''Their Weapon''." At that point, its yours to use. Very enjoyable to club an archer to death with his own silver bow.
  
 
== Training strategies ==
 
== Training strategies ==
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You can also use it to grab worn items (including weapons) to prevent them being used against you, and even snatch them away. Beating an [[undead]] pike master with his own weapon is always fun. (Press "shift + i". It displays the inventory. Select the object written in red : It is the one that both you and your opponent are holding) NOTE: This is only possible with a free hand. If you are already holding, say, a crossbow, and attempt to wrest said undead pike master's pike away, you will not be able to take it from it.
 
You can also use it to grab worn items (including weapons) to prevent them being used against you, and even snatch them away. Beating an [[undead]] pike master with his own weapon is always fun. (Press "shift + i". It displays the inventory. Select the object written in red : It is the one that both you and your opponent are holding) NOTE: This is only possible with a free hand. If you are already holding, say, a crossbow, and attempt to wrest said undead pike master's pike away, you will not be able to take it from it.
  
Due to a bug, you can {{k|r}}emove several things from your backpack into your hands, allowing you to use each held item to grab at an opponent, essentially giving you an extra limb to grapple with.
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Due to a bug in the current version{{version|0.28.181.40d}}, you can {{k|r}}emove several things from your backpack into your hands, allowing you to use each held item to grab at an opponent, essentially giving you an extra limb to grapple with.
  
 
== What grabs do ==
 
== What grabs do ==
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* Strangling an opponent damages the throat location. A red throat injury is a mortal wound which will inevitably cause the victim to bleed to death. Also makes them winded, which lowers movement speed and may cause suffocation.
 
* Strangling an opponent damages the throat location. A red throat injury is a mortal wound which will inevitably cause the victim to bleed to death. Also makes them winded, which lowers movement speed and may cause suffocation.
 
* Gouging eyes out will cause incredible pain as well as blinding opponents or at least greatly reducing accuracy and vision. (also causes heavy bleeding)
 
* Gouging eyes out will cause incredible pain as well as blinding opponents or at least greatly reducing accuracy and vision. (also causes heavy bleeding)
* Pinching will cause pain/unconsiousness to an opponent without wounding them. You can pinch any part of an opponent, as long as you are using a hand to grab that part. However, in certain cases pinching the throat may pierce a major artery and cause an opponent to die from severe blood loss.
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* Pinching will cause pain/unconsiousness to an opponent without wounding them. You can pinch any part of an opponent, as long as you are using a hand to grab that part.
  
  
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== Changes in the future ==
 
== Changes in the future ==
  
[[Main:Toady One|Toady One]]'s mentioned that the system's going to be changed at some point; I can only assume (without looking at his dev/bloat lists) that means the menu will be changed so have you to work by the limb you want to use and the part you want to grab in turn, not all in a list at once. There's the promise of 'dirty' moves he mentioned too, such as slitting your foes throat. That one I’m looking forward to most. I mean... err...
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[[40d:Toady One|Toady One]]'s mentioned that the system's going to be changed at some point; I can only assume (without looking at his dev/bloat lists) that means the menu will be changed so have you to work by the limb you want to use and the part you want to grab in turn, not all in a list at once. There's the promise of 'dirty' moves he mentioned too, such as slitting your foes throat. That one I’m looking forward to most. I mean... err...
  
 
I hope that helps you some.
 
I hope that helps you some.

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