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Editing 40d Talk:Adamantine

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:::*Nobles changed a lot.  There used to be "guildmasters" corresponding to different professions (farming, mining, masonry, etc.).  The manager was your first noble, who arrived after hitting 20 dwarves.  There was no "trader" noble or trade skills; you could trade at any point after the caravan fully unloaded.  You couldn't do workshop profiles until the manager arrived and couldn't use the stocks screen until the bookkeeper arrived, which would start the [[dwarven economy]].  The mayor, manager, trade minister, and treasurer were all different, full-time nobles, and the baron/count/duke (and their consorts) were all separate as well.  Add to this the guildmasters and  "Order of the <weapon>" nobles and you could easily have 30 nobles in your fort.
 
:::*Nobles changed a lot.  There used to be "guildmasters" corresponding to different professions (farming, mining, masonry, etc.).  The manager was your first noble, who arrived after hitting 20 dwarves.  There was no "trader" noble or trade skills; you could trade at any point after the caravan fully unloaded.  You couldn't do workshop profiles until the manager arrived and couldn't use the stocks screen until the bookkeeper arrived, which would start the [[dwarven economy]].  The mayor, manager, trade minister, and treasurer were all different, full-time nobles, and the baron/count/duke (and their consorts) were all separate as well.  Add to this the guildmasters and  "Order of the <weapon>" nobles and you could easily have 30 nobles in your fort.
 
:::*Dwarves who created artifacts would carry those artifacts non-stop for the next several years.
 
:::*Dwarves who created artifacts would carry those artifacts non-stop for the next several years.
:::*Mining would leave behind stones or gems 50% of the time, regardless of miner skill.  Ore would be left behind 100% of the time by legendary miners, less often for lower skill.  All mining byproducts now follow the "ore" formula; up to 100% of the time, dependent on skill.
 
 
:::*Encumbrance changed at some point (post-3D?).  The Γ unit was made 1/10th its former weight, and much greater variation in material weights was introduced.
 
:::*Encumbrance changed at some point (post-3D?).  The Γ unit was made 1/10th its former weight, and much greater variation in material weights was introduced.
 
:::*Custom stockpiles were introduced before the 3D version -- this was probably the most revolutionary change introduced during the 2D era.  Well, no, fire was probably bigger... and so buggy when it was first introduced you were best off turning it off.  I believe temperature was introduced at the same time, which was also pretty buggy.
 
:::*Custom stockpiles were introduced before the 3D version -- this was probably the most revolutionary change introduced during the 2D era.  Well, no, fire was probably bigger... and so buggy when it was first introduced you were best off turning it off.  I believe temperature was introduced at the same time, which was also pretty buggy.

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