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Editing 40d Talk:Advanced world generation

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Does that imply, that if I set max volcanism to 99 and min volcano number to 50 it'll never accept the world?--[[User:Dorten|Dorten]] 00:42, 4 August 2008 (EDT)
 
Does that imply, that if I set max volcanism to 99 and min volcano number to 50 it'll never accept the world?--[[User:Dorten|Dorten]] 00:42, 4 August 2008 (EDT)
 
: You can get volcanoes at lower values than that. It might have something to do with what you set the maximum value to. --[[User:Shoku|Shoku]] 23:28, 7 July 2009 (UTC)
 
  
 
yes, in the tests i did, setting max volcanism to 99 and min volcano to 1 caused infinite rejects. [[User:Killy|Killy]] 17:48, 5 September 2008 (EDT)
 
yes, in the tests i did, setting max volcanism to 99 and min volcano to 1 caused infinite rejects. [[User:Killy|Killy]] 17:48, 5 September 2008 (EDT)
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I don't think magma pipes are exclusive to volcanism-100 tiles; i've had pipes come up through flux, albiet rarely.
 
I don't think magma pipes are exclusive to volcanism-100 tiles; i've had pipes come up through flux, albiet rarely.
 
[[User:Calenth|Calenth]]
 
[[User:Calenth|Calenth]]
 
: That was a region tile with high volcanism with lower regions next to it bleeding into it.--[[User:Shoku|Shoku]] 23:28, 7 July 2009 (UTC)
 
  
 
===Cookbook===
 
===Cookbook===
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I've been experimenting with the X- and Y-variance values to try and get a better handle on them. Anybody already gone through and figured this out before I waste my time? :) Especially since it seems there's a certain procedural order I'll need to untangle (elevation modifies temperature, both modify rainfall, etc.) [[User:RedKing|RedKing]] 02:20, 24 January 2009 (EST)
 
I've been experimenting with the X- and Y-variance values to try and get a better handle on them. Anybody already gone through and figured this out before I waste my time? :) Especially since it seems there's a certain procedural order I'll need to untangle (elevation modifies temperature, both modify rainfall, etc.) [[User:RedKing|RedKing]] 02:20, 24 January 2009 (EST)
 
:I believe those are tied to how much the tiles are allowed to vary along the appropriate axes, with higher values producing a more random result. I haven't messed too much with worldgen settings, though. --[[User:Zeta|Zeta]] 13:02, 24 January 2009 (EST)
 
:I believe those are tied to how much the tiles are allowed to vary along the appropriate axes, with higher values producing a more random result. I haven't messed too much with worldgen settings, though. --[[User:Zeta|Zeta]] 13:02, 24 January 2009 (EST)
: Variation scales with world size if that helps.--[[User:Shoku|Shoku]] 23:28, 7 July 2009 (UTC)
 
  
 
== World Painter ==
 
== World Painter ==

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