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Editing 40d Talk:Advanced world generation

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I've managed to stop the world-gen at year 2 (but no sooner) by putting the percentage megabeasts dead for stoppage at 0. I assume you cannot play in Year 1, then. Also, if you perhaps made modifications for many, many more megabeasts, or even made them more numerous, and then set the percentage at 100, you probably could reach the end date.
 
I've managed to stop the world-gen at year 2 (but no sooner) by putting the percentage megabeasts dead for stoppage at 0. I assume you cannot play in Year 1, then. Also, if you perhaps made modifications for many, many more megabeasts, or even made them more numerous, and then set the percentage at 100, you probably could reach the end date.
:You can play in year 1 by hitting the spacebar (I think that's the key) to end gen right after starting it. I've done it before. Could make for an interesting story fort, but otherwise identical to normal DF. --[[Special:Contributions/173.73.166.152|173.73.166.152]] 06:34, 6 February 2010 (UTC)
 
  
 
===Increasing Megabeast Size===
 
===Increasing Megabeast Size===
  
 
While not a worldgen token, increasing the size of megabeasts increases their durability and results in a longer world history. Setting giants, ettins, etc to size 30 is typically good enough to keep history generation running until at least year 650.
 
While not a worldgen token, increasing the size of megabeasts increases their durability and results in a longer world history. Setting giants, ettins, etc to size 30 is typically good enough to keep history generation running until at least year 650.

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