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40d Talk:Advanced world generation

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Revision as of 23:28, 7 July 2009 by Shoku (talk | contribs)
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Minimum Volcanism/Maximum Volcanism

From what I have found out so far I can say Igneous extrusive layer are only found in areas with a volcanism higher than 90. Volcanoes are only placed on tiles with a volcanism of 100.

Minimum Volcano Number

Places volcanoes on tiles with a volcanism of 100, if there are not enough tiles the world is rejected.

Does that imply, that if I set max volcanism to 99 and min volcano number to 50 it'll never accept the world?--Dorten 00:42, 4 August 2008 (EDT)

You can get volcanoes at lower values than that. It might have something to do with what you set the maximum value to. --Shoku 23:28, 7 July 2009 (UTC)

yes, in the tests i did, setting max volcanism to 99 and min volcano to 1 caused infinite rejects. Killy 17:48, 5 September 2008 (EDT)



Volcanism seems to impact stone types. High minimum volcanism and you won't get sedimentary or metamorphic layers, just lots of igneous rock.

I don't think magma pipes are exclusive to volcanism-100 tiles; i've had pipes come up through flux, albiet rarely. Calenth

That was a region tile with high volcanism with lower regions next to it bleeding into it.--Shoku 23:28, 7 July 2009 (UTC)

Cookbook

That thread is nice and all, but it seems more for works in progress. We should have a wiki page for the tried-and-true worldgen recipes, ones that have been tested thoroughly and are complete. --Jackard 07:17, 17 August 2008 (EDT)


X/Y Variance?

I've been experimenting with the X- and Y-variance values to try and get a better handle on them. Anybody already gone through and figured this out before I waste my time? :) Especially since it seems there's a certain procedural order I'll need to untangle (elevation modifies temperature, both modify rainfall, etc.) RedKing 02:20, 24 January 2009 (EST)

I believe those are tied to how much the tiles are allowed to vary along the appropriate axes, with higher values producing a more random result. I haven't messed too much with worldgen settings, though. --Zeta 13:02, 24 January 2009 (EST)
Variation scales with world size if that helps.--Shoku 23:28, 7 July 2009 (UTC)

World Painter

Perhaps the information on the World Painter should be moved to the new page, possibly with a link from this one. --Timmeh 06:57, 8 April 2009 (UTC)

Mountain Peaks

I believe mountain peaks are used as starting points for creating elevation during world generation. I think I remember reading this in a Gamustra interview with Toady. Can't confirm though so no edits made to the article.--Jpwrunyan 13:55, 16 May 2009 (UTC)