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Editing 40d Talk:Armor

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== Equiping any armour with a modded dwarf ==
 
If you change the size to say size 500 they will not equip say your masterwork platemail. Yeahh. Someone should put a bolded blerb in there. I lost many a marksman the last couple days to arrows. They only put on shield. In one case a masterwork buckler and a shield. THat would look akward. --Captnapollo12 @ 23:31, 23 February 2010
 
:This armor article is not a modding article. Are you familiar with the last line of this template?[[template:mod]]--[[User:Albedo|Albedo]] 06:19, 24 February 2010 (UTC)
 
 
 
==Boots==
 
==Boots==
 
Corrected the matter with low and high boots. If you look at the raws you can see that the armor level of both boot types are the same and thus they can both be used as chain and plate armor. My games have proved this to me. Only real difference between the two boot types is that the high boot is heavier and protects more of the body than just the feet. [[User:Noctis|Noctis]] 05:18, 22 December 2007 (EST)
 
Corrected the matter with low and high boots. If you look at the raws you can see that the armor level of both boot types are the same and thus they can both be used as chain and plate armor. My games have proved this to me. Only real difference between the two boot types is that the high boot is heavier and protects more of the body than just the feet. [[User:Noctis|Noctis]] 05:18, 22 December 2007 (EST)
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==Verified==
 
==Verified==
  
I can verify that when setting dwarves to chain, they wear gauntlets  --[[User:Nog|Nog]] 16:21, 12 November 2007 (EST)
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I can verify that whan setting dwarves to chain, they wear gauntlets  --[[User:Nog|Nog]] 16:21, 12 November 2007 (EST)
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== Table ==
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I added a Materials Needed section to the table. Is this OK? --[[User:Nanor|Nanor]] 19 December 2007
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:Excellent idea. It looked a little odd in the table, so I moved it to the text instead. --[[User:Turgid Bolk|Turgid Bolk]] 16:47, 19 December 2007 (EST)
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:: Much better! Thanks! --[[User:Nanor|Nanor]] 17:50, 19 December 2007 (EST)
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== 23.130.23a ==
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We had much more info on armor in the [http://archive.dwarffortresswiki.net/index.php/Armor old wiki]. Could someone with an account there bring the relevant bits over? [[User:VengefulDonut|VengefulDonut]] 11:18, 22 December 2007 (EST)
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:Edit: Ported over most information; change anything that isn't correct.--[[User:Richards|Richards]] 13:06, 26 April 2008 (EDT)
  
 
== Leather Armor re: Caps and Helms ==
 
== Leather Armor re: Caps and Helms ==
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I would guess the trick is to tell them to use bucklers first, waiting til they pick one up, then telling them to use shields, at which point they'll pick up a shield without dropping the buckler first. Like how you can get dwarves to wear a leather armour, chain mail, and plate on top all at the same time if you set them to leather, then chain, then plate. [[User:Furiousfish|Furiousfish]] 20:54, 6 March 2008 (EST)
 
I would guess the trick is to tell them to use bucklers first, waiting til they pick one up, then telling them to use shields, at which point they'll pick up a shield without dropping the buckler first. Like how you can get dwarves to wear a leather armour, chain mail, and plate on top all at the same time if you set them to leather, then chain, then plate. [[User:Furiousfish|Furiousfish]] 20:54, 6 March 2008 (EST)
 
Has anyone ever determined whether the material of the shield has any effect? (i.e. is a leather shield as effective as a steel shield?) --[[User:3lB33|3lB33]] 13:33, 11 August 2009 (UTC)
 
:I have to admit it's not 100% clear (to me at least) how shields work - whether they simply determine "hit/no hit", or add a "damage block" number to reduce damage if/when they do block an attack. If the latter, it's is a central concept of armor.  See [[Shield#Material]].  However, --[[User:Albedo|Albedo]] 17:51, 11 August 2009 (UTC)
 
  
 
== Natural Selection ==
 
== Natural Selection ==
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== ARMOR ARTICLE SPLIT/COMBINING?==
 
== ARMOR ARTICLE SPLIT/COMBINING?==
  
[[Leather armor]], should have it's own page.  It is an item, like platemail.--[[User:Zchris13|Zchris13]] 17:22, 23 May 2009 (UTC)
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[[Leather Armor]], should have it's own page.  It is an item, like platemail.--[[User:Zchris13|Zchris13]] 17:22, 23 May 2009 (UTC)
  
 
:I've been thinking about the "armour" category in general - every different item does not need its very own page. What is there to say about "leather armour" (the item, not the suit)?  Look at [[low boot]], or [[leggings]] vs. [[greaves]] - waste of time to have to go to a diff page for each, and it currently takes ''how many'' to get a full picture of "armour"?  Isn't this the type of thing that can be all combined into one more useful page?
 
:I've been thinking about the "armour" category in general - every different item does not need its very own page. What is there to say about "leather armour" (the item, not the suit)?  Look at [[low boot]], or [[leggings]] vs. [[greaves]] - waste of time to have to go to a diff page for each, and it currently takes ''how many'' to get a full picture of "armour"?  Isn't this the type of thing that can be all combined into one more useful page?
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== Buckler vrs. training? ==
 
== Buckler vrs. training? ==
 
Could it be that a marksdwarf who wears a buckler will not train at an archery range, as he doesn't have a spare hand for bolts? --[[User:Höhlenschreck|Höhlenschreck]] 15:39, 14 July 2009 (UTC)
 
Could it be that a marksdwarf who wears a buckler will not train at an archery range, as he doesn't have a spare hand for bolts? --[[User:Höhlenschreck|Höhlenschreck]] 15:39, 14 July 2009 (UTC)
 
:I have never seen bucklers or shields keep marksdwarves from training at the archery range.  Make sure there's wooden or bone bolts to train with, and make sure he isn't holding something he isn't supposed to (like somebody's pants). --[[User:LegacyCWAL|LegacyCWAL]] 17:29, 11 August 2009 (UTC)
 
 
== Equipping Leather "Clothing" / Armor ==
 
Does anyone know if there's any way to keep dwarves in leather after they've been deactivated from the military? Trying to figure out if I can keep my [[Cross-training#Army_corps_of_engineers]] in leather leggings, boots, etc, at the very least. -- [[User:RomeoFalling|RomeoFalling]] 22:09, 20 September 2009 (UTC)
 
:Yes and no, but basically "no".  Just like dwarves won't carry an axe unless they're assigned woodcutting, or a pick unless they're assigned mining (regardless if there's any currently designated on the map), they won't wear ''any'' armour unless there's something dangerous to do.  Tho' this usually means military, the one work-around is to enable the [[hunting]] labour, and then they'll armor up and carry their designated weapon, ready to go hunting.  The obvious problem is that they'll then go out hunting.  == Equiping any armour with a modded dwarf ==The time you can get away with this is when the map has no huntable creatures on it - older fortresses (or ones that have been aggressively hunted out) are usually the only times you'll have this happy situation.--[[User:Albedo|Albedo]] 05:32, 21 September 2009 (UTC)
 
 
So would changing orders to "All dwarves stay inside" keep them from hunting?
 
--[[Special:Contributions/76.243.186.143|76.243.186.143]] 15:39, 24 February 2010 (UTC)
 
:Are they dwarves? Then yes.  Worse, they'll keep trying to go ''outside'' and do the no-exit dance. The sole exception would be if, say, a macaque had scampered underground - rare, but theoretically possible.--[[User:Albedo|Albedo]] 16:21, 24 February 2010 (UTC)
 
 
== Recent edits ==
 
 
Sick editing, Albedo. I dig this page.--[[User:Zchris13|Zchris13]] 01:02, 16 October 2009 (UTC)
 
 
== Block Values? ==
 
 
Is there any clarity on what the block values mean, particularly the torso items that have the slash values? Higher is obviously better, but is any of the math behind this known? Thanks, --[[User:Rukash|Rukash]] 14:20, 27 April 2010 (UTC)
 

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