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Editing 40d Talk:Armor
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== Equiping any armour with a modded dwarf == | == Equiping any armour with a modded dwarf == | ||
If you change the size to say size 500 they will not equip say your masterwork platemail. Yeahh. Someone should put a bolded blerb in there. I lost many a marksman the last couple days to arrows. They only put on shield. In one case a masterwork buckler and a shield. THat would look akward. --Captnapollo12 @ 23:31, 23 February 2010 | If you change the size to say size 500 they will not equip say your masterwork platemail. Yeahh. Someone should put a bolded blerb in there. I lost many a marksman the last couple days to arrows. They only put on shield. In one case a masterwork buckler and a shield. THat would look akward. --Captnapollo12 @ 23:31, 23 February 2010 | ||
− | :This armor article is not a modding article. Are you familiar with the last line of this template? | + | :This armor article is not a modding article. Are you familiar with the last line of this template?{{mod}}--[[User:Albedo|Albedo]] 06:19, 24 February 2010 (UTC) |
==Boots== | ==Boots== | ||
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:Yes and no, but basically "no". Just like dwarves won't carry an axe unless they're assigned woodcutting, or a pick unless they're assigned mining (regardless if there's any currently designated on the map), they won't wear ''any'' armour unless there's something dangerous to do. Tho' this usually means military, the one work-around is to enable the [[hunting]] labour, and then they'll armor up and carry their designated weapon, ready to go hunting. The obvious problem is that they'll then go out hunting. == Equiping any armour with a modded dwarf ==The time you can get away with this is when the map has no huntable creatures on it - older fortresses (or ones that have been aggressively hunted out) are usually the only times you'll have this happy situation.--[[User:Albedo|Albedo]] 05:32, 21 September 2009 (UTC) | :Yes and no, but basically "no". Just like dwarves won't carry an axe unless they're assigned woodcutting, or a pick unless they're assigned mining (regardless if there's any currently designated on the map), they won't wear ''any'' armour unless there's something dangerous to do. Tho' this usually means military, the one work-around is to enable the [[hunting]] labour, and then they'll armor up and carry their designated weapon, ready to go hunting. The obvious problem is that they'll then go out hunting. == Equiping any armour with a modded dwarf ==The time you can get away with this is when the map has no huntable creatures on it - older fortresses (or ones that have been aggressively hunted out) are usually the only times you'll have this happy situation.--[[User:Albedo|Albedo]] 05:32, 21 September 2009 (UTC) | ||
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== Recent edits == | == Recent edits == | ||
Sick editing, Albedo. I dig this page.--[[User:Zchris13|Zchris13]] 01:02, 16 October 2009 (UTC) | Sick editing, Albedo. I dig this page.--[[User:Zchris13|Zchris13]] 01:02, 16 October 2009 (UTC) | ||
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