v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d Talk:Bedroom design

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
:'''Editors & Contributors''' - Please include diagrams and/or ''clear'' and well-sized [http://www.mediawiki.org/wiki/Help:Images| images] or [[Main:screenshot]]s if appropriate.  For diagrams, use [[Main:Character table|standard Dwarf Fortress symbols]] for your diagrams - an x is an up/down stairwell, a ╬ is a fortification, a ▲ is an up-ramp/slope, a '''B''' is a bed, etc. etc.  For screenshots, use the standard tileset, not a custom one that few may recognize.
 
 
:Also, please don't personalize a submission by adding a name to it - it discourages the collaborative effort that ''is'' a wiki.  If your suggestion is lengthy and complex, consider placing it on your User: page with simpler explanation and a link here.
 
 
:Lastly, if you can keep similar or alternate suggestions grouped within like subsections/topics/categories, that would be a good thing.  Future wiki users and DF players thank you.
 
 
== Improvement on tiled shaft design ==
 
 
[[File:Bedroom_tiles.PNG|left|thumb|Successive room expansions of the basic tile quartet.]] So I love 3-tile wide hallways and nice FPS. The design  found most convenient here was the tiled shaft one, but it has very nasty single tile chokepoints. I ended up expanding it in my fortresses, and having done that I decided I might as well put up the result here.
 
 
You can have a look at the image yourself, I've added a grid with purple lines separating 10x10 tile blocks. Oranges are doors and blues are stairs. This is not much bigger space-wise but I think much better for FPS.
 
 
Should I append this to the relevant section, replace the old one, or just put it on my user page? --[[User:Ar-Pharazon|Ar-Pharazon]] 02:56, 22 January 2010 (UTC)
 
 
 
==Designs vs max population==
 
==Designs vs max population==
 
Isn't 200 the absolute maximum number of dwarves one can have at any time?
 
Isn't 200 the absolute maximum number of dwarves one can have at any time?
Line 121: Line 107:
  
 
Example:
 
Example:
THLawrence's Living Pods,
+
THLawrence's Living Pods
GnomeChomsky's Tessellated Apartments,
+
GnomeChomsky's Tessellated Apartments
Vaniver's Greek Cross design,
+
Vaniver's Greek Cross design
 
Raynard's Fractal modified for 3d
 
Raynard's Fractal modified for 3d
  
Line 129: Line 115:
  
 
I feel my design was something I had never encounted anywhere else yet and I had put very careful consideration into the concepts behind it to making an interesting concept which allows traffic to flow continously directly between it instead of having to be redirected in other ways. --[[User:Nexii Malthus|Nexii Malthus]] 21:13, 4 August 2009 (UTC)
 
I feel my design was something I had never encounted anywhere else yet and I had put very careful consideration into the concepts behind it to making an interesting concept which allows traffic to flow continously directly between it instead of having to be redirected in other ways. --[[User:Nexii Malthus|Nexii Malthus]] 21:13, 4 August 2009 (UTC)
 
:Hi - First, as a fellow DF player, welcome, and nice design! 
 
:"Everyone else" does not, in fact, get, or even expect, credit.  All those you list were edited 6 minutes after after yours - some old hiccups are not noticed until something new is added that emphasizes the problem.  And the problem is minor, but exists on multiple levels. 
 
:This is not a free forum,  nor a blog nor a bulletin board, but a wiki - and wikis tend to want anonymity in articles.  In part, that's because they are not about personal achievement - which is what the last paragraph of your post seems to want.  You have to remember that a wiki is not about the contributors, but the contribution itself - without your name attached, it's still just as valuable, neh?  Nor can you be sure that you, indeed, "invented" it - you were simply the first to post it here.
 
:But more, anything with a personal label is a dis-incentive to be later edited - and that's what a wiki is all about.  Like it or not, anything you or I contribute could, and probably will, be edited sometime later.  (One can only hope it will either be helpful, or get caught and a separate entry made!)  And it's precisely because of that that personal names should ''not'' be on the articles, or a sub-section of them - you are submitting it ''to'' the community, ''for'' the community - not for yourself, not in any sense.
 
:This is not my policy, but one discussed and established long before my arrival.  (Orig comments here, among others: [[Talk:Fortress_defense#Use_of_User_Names_in_Defense_Designs]]).  So, again, great design, thanks for sharing, keep up the contributions - because that's everything that a wiki is about.--[[User:Albedo|Albedo]] 23:27, 4 August 2009 (UTC)
 
::Hmm, well the original point for the personalisation is that I have a certain vision of this design, what I wrote is rather incomplete, a wiki fills up in little steps. So the way I understand it is that if anyone wishes to modify the design it should end up as a different entry instead of fighting against me, and it'd end up being silly having 30 sandwitches of all the same name, namely Sandwitch. Sandwitching layers like this is rather obvious, but I have a certain design vision with pros and cos. If someone just came over and rewrote a paragraph, that wouldn't be collaboration, that'd be smearing valuable contributions for someone else to force their own vision. It is just that Dwarf Fortress is an extremely unique game allowing absolute freedom that no fortress will be exactly same, it even becomes an art, due to the large part of aesthetics that designs play to combine function and fun. Just because I am submitting for the community doesn't mean someone could overwrite large portions of art to accomodate their own vision.
 
 
Well, there is no pretty situation anyhwere, wikipedia doesn't suit itself to such galleria I suppose so I have to agree.
 
 
I guess what we should aim to do is provide abstractions of the concepts. Writing down to the modular designs and explain with keywords what variations are possible? Anyone else have any idea of what to do? I think this page might become unnecessarily cumbersome if we don't modify the page to be more modular. Hope you can make any sense of my random ramblings. To simplify or to complexify. --[[User:Nexii Malthus|Nexii Malthus]] 04:37, 5 August 2009 (UTC)
 
 
I've got to say- it was something of a shock to visit this page and see my name scrubbed, but I agree with the decision to get rid of all of the names. It is better to have one "Greek Cross Design" section than someone else posting "Dwarfy's Greek Cross Design" to contrast with "Vaniver's Greek Cross Design." --[[User:Vaniver|Vaniver]] 18:09, 18 April 2010 (UTC)
 
 
== Larger rooms? ==
 
 
It's funny to see this page, because I did things completely differently.  I was having the dorfs dig around in soft sand and making 5x5 bedrooms (was 8x8 originally, but I toned it down after finding out what happens when the economy kicks in...).  The idea was to get legendary diggers fast without wasting time on adornments, then send them out to find the goodies.  It all went so well, until while they were bashing out that 32x32 royal bedroom on the bottom level they found the spot with the adamantium... [[User:Dorf and Dumb|Dorf and Dumb]] 06:59, 16 September 2009 (UTC)
 
:Ouch. [[Special:Contributions/68.43.43.52|68.43.43.52]] 06:17, 11 April 2010 (UTC)
 
 
== Mac Compatibility ==
 
 
Just as a data point, the recent edit to the diagrams does not produce something legible for me on my Mac.  [http://i46.tinypic.com/2ccpb0i.png Firefox] [http://i45.tinypic.com/2hp3h29.png Safari]. [[User:Cheepicus|Cheepicus]] 23:55, 3 December 2009 (UTC)
 
 
:The diagram in those images was not (until very recently) one of the recently edited ones. What does it look like now? [[User:VengefulDonut|VengefulDonut]] 00:24, 4 December 2009 (UTC)
 
 
::They look fine to me. ''But'' I had to fix my default fixed-width font in Firefox - it was set to Courier and I changed it to Menlo. I'm on Snow Leopard. --[[User:Bombcar|Bombcar]] 05:50, 4 December 2009 (UTC)
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)