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40d Talk:Bone

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I'm pretty sure bone in refuse piles underground lasts a LOT longer, if not indefinitely. This makes it helpful to have one place above ground that accepts everything, and then another underground that only collects bones for carving. Can anyone verify this? I don't want to put this information in the article in case it just SEEMS like a lot longer to me because my games run at 10fps. --Gotthard 08:56, 29 November 2007 (EST)

I use that underground refuse for bones,skulls and shells and never saw any bone to dissapear on any 'underground' tile in at least 8 years. A refuse pile is not needed (except to actually deliver the bones there in the first place). 'Inside' but 'above ground' refuse stockpiles don't help bones to last longer at all.--Another 09:47, 29 November 2007 (EST)
AFAIK, all refuse left above ground disappear at season changes (at least bones/shells/chunks, not sure about the limbs and corpses)

I'm interested in following - how much bones will the corpse leave, if it lacks limbs. It seems to me, that a goblin corpse will generate 6 bone stack in any case. In this case: you kill a goblin - you get 6 bones, but if you tear his legs before killing him, you'll get two bones for legs, and six for body. Can anyone verify and clear this out?--Dorten 04:17, 11 January 2008 (EST)

From experience in past forts, I seem to remember each limb loss reduced the "main" stack by one.--Maximus 18:09, 11 January 2008 (EST)
In my current fort, I just had a bunch of goblins met a bunch of *large steel serrated disks*, so I had a LOT of limbs and a LOT of corpses. Some time passed. I have a LOT of "goblin bone"s and a LOT of "goblin bone[6]"s. not a single "goblin bone[2]" (or [3/4/5]). Will investigate further, cause they could be just stripped of ALL their bones >;)--Dorten 00:19, 4 February 2008 (EST)
Made some tests: dropped kittens from very high. Result is always a corpse, four legs, head and tail. after rotting they leave 5 separate bones, two in a stack (body), and, strangely, no skull (no idea why, maybe bug). So, that's a way to farm bones!--Dorten 08:10, 4 April 2008 (EDT)

butcher goblins

Does butchering goblin or elven corpses work? I also failed to butcher the corpse of a cat killed by goblins though it was right next to the butcher and the horse next to it was butchered (the cat was a pet). --Koltom 18:17, 28 February 2008 (EST)

Depending on the creature tags, some creatures cannot be butchered, and pet-like creatures usually can only be butchered live. If they die in battle they cannot be butchered (but you can still use the bones after they rot). --Alfador 12:02, 29 February 2008 (EST)
Well, that exactly fits my experience - should we put a note in the article? Saves all the hauling of goblins and accidently died elves ;). They also rot faster outside..--Koltom 13:23, 29 February 2008 (EST)

Dwarven Bones

Is it possible to use dwarven bones for any kind of crafting? --AlexFili 06:30, 17 June 2008 (EDT)

If you edit the raws. Otherwise, if you get a fell mood. Otherwise, nope. --Savok 11:13, 17 June 2008 (EDT)
Yeah, I think I'll modify the code. I think it makes sense if you use dwarven bones to make weapons; I mean come on, they're already dead so that harm is already done. Besides, dwarves don't care about using goblin bones, so why not dwarf bones?! :) --AlexFili 05:08, 18 June 2008 (EDT)

crossbows

The crossbow page seems certain that the material of a crossbow only affects damage output if it's being used as a hammer. Bolts are affected as by material. --Strangething 11:55, 17 June 2008 (EDT)