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Editing 40d Talk:Bridge

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As an addition to the info regarding bridges constructed at the end of bridges, apparently you can build walls and floors at the end of bridges as well, but upon completion, they collapse, along with the dwarf who was building it. I only tested with a retracting bridge, but I see no reason the same wouldn't apply to drawbridges. Of course, this information isn't really useful, but a warning on the page would be nice. Actually, I suppose it would make an innovative way of killing off masons. --[[User:Mikaka|Mikaka]] 05:12, 23 April 2009 (UTC)
 
As an addition to the info regarding bridges constructed at the end of bridges, apparently you can build walls and floors at the end of bridges as well, but upon completion, they collapse, along with the dwarf who was building it. I only tested with a retracting bridge, but I see no reason the same wouldn't apply to drawbridges. Of course, this information isn't really useful, but a warning on the page would be nice. Actually, I suppose it would make an innovative way of killing off masons. --[[User:Mikaka|Mikaka]] 05:12, 23 April 2009 (UTC)
 
:I just discovered this the hard way, when my mayor / broker / manager / legendary carpenter / only architect attempted to build a floor at the end of a bridge, only to plummet to his watery death in the ocean. Plans have been drawn to drain the ocean into the aquifer in retaliation. ~ [[User:Eidako|Eidako]] 05:46, 27 June 2009 (UTC)
 
:I just discovered this the hard way, when my mayor / broker / manager / legendary carpenter / only architect attempted to build a floor at the end of a bridge, only to plummet to his watery death in the ocean. Plans have been drawn to drain the ocean into the aquifer in retaliation. ~ [[User:Eidako|Eidako]] 05:46, 27 June 2009 (UTC)
 
::I can verify this affect: It has more to do with the bridge not counting as a solid construction and still allowing constructions next to it as if it would support them. Just make sure your walls are attached to other constructions that are somehow touching floors, and you'll be fine. I found this out the hard way, repeatedly, on my above-ground/wood-only fort while trying to use a bridge as temporary scaffolding in a water-duct drainage system that, sadly, did not work as water wouldn't fill upwards.
 
  
 
== Magmapult. ==
 
== Magmapult. ==
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--[[User:winner|winner]] 08:35, 26 September 2009 (PST)
 
--[[User:winner|winner]] 08:35, 26 September 2009 (PST)
  
== Automatic Butchering Experiment with Retractable Bridges ==
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== Automatic Butchering Experiment with Retractable bridges ==
 
 
I performed repeated experiments using retractable bridges to let livestock fall to their deaths in 40d19.  Using the step through method, I carefully observed the subjects while they were in the air.  The apparatus used is a free standing tower with attach staircase and bridge.
 
 
 
top: |========|++x
 
base:          oox
 
 
 
Some general observations that might be helpful:
 
 
 
1. Creatures (muskox and cows) did not gain in maximum height.  That is, they did not get tossed upwards (did not gain in z-level), but merely get tossed horizontally before falling down.
 
 
 
2. Creatures are tossed in a random horizontal direction (combinations side-to-side and front-to-back) by a maximum of 3 tiles before falling down.
 
 
 
3. Terminal height (100% kill rate over multiple mass tests) is 8F.
 
 
 
4. Care should be taken so that the creatures do not land on nearby auxiliary structures that may prevent fatal impact.
 
 
 
:In other discussions, 100% lethalality distance to fall seems dependent on the [[size]] of the creature falling. --[[User:Albedo|Albedo]] 21:22, 23 March 2010 (UTC)
 

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