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Editing 40d Talk:Carp

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== Failed retro-modding attempt ==
 
== Failed retro-modding attempt ==
  
For fun, I decided to try modding all of the 40d creatures into 23a, including fish (and especially including carp). For the most part, it worked, but since there were no river biomes back then, I had to use ANY_TEMPERATE/ANY_TROPICAL (which is what the old version did for salmon). It turns out this was a ''bad idea'' - for some reason, the [AQUATIC] token in 23a apparently means the same thing as [AMPHIBIOUS], since it allowed the fish to '''walk on land''' regardless of [UNDERSWIM] and [SESSILE_LAND] (the predecessor of [IMMOBILE_LAND]) and not drown. It was still incredibly amusing to see carp, pike, and sea lampreys roaming the countryside, though. --[[User:Quietust|Quietust]] 21:01, 10 July 2010 (UTC)
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For fun, I decided to try modding all of the 40d creatures into 23a, including fish (and especially including carp). For the most part, it worked, but since there were no river/lake biomes back then, I had to use ANY_TEMPERATE/ANY_TROPICAL (which is what the old version did for salmon). It turns out this was a ''bad idea'' - for some reason, the [AQUATIC] token in 23a apparently means the same thing as [AMPHIBIOUS], since it allowed the fish to '''walk on land''' regardless of [UNDERSWIM] and [SESSILE_LAND] (the predecessor of [IMMOBILE_LAND]) and not drown. It was still incredibly amusing to see carp, pike, and sea lampreys roaming the countryside, though. --[[User:Quietust|Quietust]] 21:01, 10 July 2010 (UTC)
  
 
== Fishing with anti-carp grates ==
 
== Fishing with anti-carp grates ==

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