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Editing 40d Talk:Catsplosion

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I have a relatively controlled catsplosion running at my latest fortress. I also get ambushed by goblins 4-5 times per year, which is annoying. Eventually, I had a brainwave. I bought all the ropes off the next caravan, and tethered my surplus cats along the known ambush routes the goblins were using. Sure enough, the two problems solved themselves. The goblins gave away their position by slaughtering the tethered cats (Instead of giving away their position by slaughtering my dwarves), and the tethered cats were dead, reducing the cat population.<br><br>I haven't actually used the method all that extensively after that, since I had them up and running for long enough to build a great big wall sealing a huge amount of land in with my fortress, and leaving a cage trap riddled gatehouse in and out of that for the caravans. I still deploy a kitten outside that for warning (Mostly so i can pull the Masons out of the nearby mega-construction before the goblins hit the cages which are, by necessity, within bowshot), and it is very good at scaring off snatchers and kobold thieves. Turnover is still 2-3 cats per year (For the last three years, one of those yearly casualties has been caused by the annual Titan attack). A nearby cat cage in a small constructed building is sufficient for reload purposes. I am actually running low on cats as a result, and may need to start a feline breeding program, especially if i want to commence "operation kitten chaff bombs" (I'll document how that goes when it goes down). --[[User:Pickle|Pickle]] 10:57, 1 August 2009 (UTC)
 
I have a relatively controlled catsplosion running at my latest fortress. I also get ambushed by goblins 4-5 times per year, which is annoying. Eventually, I had a brainwave. I bought all the ropes off the next caravan, and tethered my surplus cats along the known ambush routes the goblins were using. Sure enough, the two problems solved themselves. The goblins gave away their position by slaughtering the tethered cats (Instead of giving away their position by slaughtering my dwarves), and the tethered cats were dead, reducing the cat population.<br><br>I haven't actually used the method all that extensively after that, since I had them up and running for long enough to build a great big wall sealing a huge amount of land in with my fortress, and leaving a cage trap riddled gatehouse in and out of that for the caravans. I still deploy a kitten outside that for warning (Mostly so i can pull the Masons out of the nearby mega-construction before the goblins hit the cages which are, by necessity, within bowshot), and it is very good at scaring off snatchers and kobold thieves. Turnover is still 2-3 cats per year (For the last three years, one of those yearly casualties has been caused by the annual Titan attack). A nearby cat cage in a small constructed building is sufficient for reload purposes. I am actually running low on cats as a result, and may need to start a feline breeding program, especially if i want to commence "operation kitten chaff bombs" (I'll document how that goes when it goes down). --[[User:Pickle|Pickle]] 10:57, 1 August 2009 (UTC)
 
== Thermonuclear - was it ever possible? ==
 
 
I just tried initiating a thermonuclear catsplosion in version 0.23.130.23a using the instructions provided, and they had no effect on existing cats - I suspect that this was only possible during one of the intermediate 2D versions and was "fixed" before the game ever went 3D. --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 21:17, 3 March 2014 (UTC)
 

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