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Difference between revisions of "40d Talk:Cheating"

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I added a note to the free adamantine portion of this page. If you put the [REAGENT] tag in there, it should be followed by the reagent details. Removing the tag potentially makes it less confusing. Of course I could just be an overzealous n00b to modding. [[User:IceDragon XxX|IceDragon XxX]] 19:31, 25 June 2009 (UTC)
 
I added a note to the free adamantine portion of this page. If you put the [REAGENT] tag in there, it should be followed by the reagent details. Removing the tag potentially makes it less confusing. Of course I could just be an overzealous n00b to modding. [[User:IceDragon XxX|IceDragon XxX]] 19:31, 25 June 2009 (UTC)
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== Verification of Slower frame rate from speed modding ==
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I've noticed this myself -- the culprit, I suspect, is dwarves calling the path function much more often as they complete jobs far more quickly than normal. Anyone else know a way to verify my supposition conclusively, or to test it, so it can be included in the main page? [[Special:Contributions/24.147.242.72|24.147.242.72]] 10:06, 27 September 2009 (UTC)

Revision as of 10:06, 27 September 2009

How come losing redirects here? --Mizipzor 20:34, 31 October 2007 (EDT)

I assume the person who linked it was either trying to help people who keep losing (though cheating is not the advice I would personally give) or say that cheating = losing. --BurnedToast 20:37, 31 October 2007 (EDT)
I changed it. Now there's a full losing article for all of you losers out there. ;-) --JT 20:58, 31 October 2007 (EDT)

TSearch summary

I decieded to break down the TSearch hacking DF video

  1. Open TSearch and Dwarf Fortress
  2. Make a new fortress and open Prepare carefuly
  3. Open the DF process in TSearch(dwarfort.exe)
  4. Press the search button(looks like a magnifying glass) and search 10 as 1 byte
  5. Turn all 7 dwarves into competent miners(changing blue number next to their names to 7)
  6. Press search next(magnifying glass with "..." next to it) and search 7(you will get from 7 to 14)
  7. Double click the static 7s(the ones that dont change) make sure that the first two variables(may be a letter or number) are the same(in one case, they weren't on mine)
  8. On the left press one of the 7s and hit freeze(looks like a craftsdrawf)

With this, you can make the dwarf proficient in everything. To change points, follow numbers 1-3 and then:

  1. Change points to 94 by buying the dwarves skills
  2. Search 94 as 1 byte
  3. Change points to 22
  4. Search next 22 as 1 bit(you may get 1 to 2 results)
  5. Double click the static 22
  6. Change the type(far right) for 22 to 4bit(to prevent getting a glitched number)
  7. Then change points to whatever you want

Optionaly, change points to 10000 and freeze it. --0todd0 19:23, 9 June 2008 (EDT)


Verification with world gens especially with 40c

A lot of warnings in here say that the game will fail to load upon editing of a raw file. I have done that to make copper anvils and free adamantine, and I can play a world in its 2nd and 3rd year. unsigned comment by Krumlink

Better safe than sorry. Gen'ing a new world is guaranteed to work, while other methods might not be. If you've got a method that works 100% of the time with any removal/addition/change to any raw file, document it fully and post it here so that others can test it and help you verify it. --Edward 17:20, 9 December 2008 (EST)

Reaction Edits

Shouldn't we be teaching people to edit the reactions to make something as well as the functional code there? I had a difficult time with them back when i was learning them at first. Althalus 18:41, 12 June 2009 (UTC)

I added a note to the free adamantine portion of this page. If you put the [REAGENT] tag in there, it should be followed by the reagent details. Removing the tag potentially makes it less confusing. Of course I could just be an overzealous n00b to modding. IceDragon XxX 19:31, 25 June 2009 (UTC)

Verification of Slower frame rate from speed modding

I've noticed this myself -- the culprit, I suspect, is dwarves calling the path function much more often as they complete jobs far more quickly than normal. Anyone else know a way to verify my supposition conclusively, or to test it, so it can be included in the main page? 24.147.242.72 10:06, 27 September 2009 (UTC)