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Editing 40d Talk:Clothing

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== masterpiece disintegration ==
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== masterpiece disentigration ==
 
Does masterpiece clothing disentigration still cause the maker to get all pissy over it?
 
Does masterpiece clothing disentigration still cause the maker to get all pissy over it?
  
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I've seen a few artifact articles of clothes in the game, but I have never seen anyone wear them.  It could be that the game avoids this question.  --[[User:Mirthmanor|Mirthmanor]] 20:24, 18 August 2008 (EDT)
 
I've seen a few artifact articles of clothes in the game, but I have never seen anyone wear them.  It could be that the game avoids this question.  --[[User:Mirthmanor|Mirthmanor]] 20:24, 18 August 2008 (EDT)
 
:My clothing industry has been running nonstop with 7 dwarves for many years (at least 10).  They are all legendary or very nearly there in every clothing ability (besides strand extraction).  At this point I've gotten 4 or so 'lost masterpiece' messages concerning my clothing dwarves, particularly the two who got legendary first, via artifacts.  It would be extraordinarily improbable for a kobold thief to make it in and out of my fort undetected (my meeting area is in the 3 wide entrance, so a thief has to make it in when nobody happens to be there, which never seems to happen, what with 25+ hungry mouths and the aristocracy up to and including the queen) -- and it would say 'theft' not 'lost' anyways.  I believe the only reason I haven't received many more such messages is because the dwarves aren't putting on the masterwork clothes -- I guess they don't see a point in being non-nudist in a desert.
 
 
A related question is whether one would get multiple unhappy thoughts from a masterfully dyed, woven, and sewn article of clothing disintegrating.  Or, for that matter, masterfully encrusted as well (gem encrusting has quality, right?).  --Wyriel
 
:Perhaps your dwarves doesn't have enough money to wear masterpiece clothes, so not a lot of them wears and tears out. As for the related question, I do not know at all. --[[User:Karl|Karl]] 20:03, 28 September 2009 (UTC)
 
 
::Clothing is classed as "armor" (in some parts of the game, at least), and artifact armor can only be worn by... heroes (iirc), so maybe that's the dealbreaker?  And the word is "wear", not "disIntEgrate". (& fixed subsection title spelleng.)--[[User:Albedo|Albedo]] 21:57, 28 September 2009 (UTC)
 
  
 
== mass-produce? discard old clothes? ==
 
== mass-produce? discard old clothes? ==
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::Killing everyone with fire would destroy the clothing, yes.  But  would also kill everyone with fire. --[[User:Corona688|Corona688]] 00:38, 12 December 2008 (EST)
 
::Killing everyone with fire would destroy the clothing, yes.  But  would also kill everyone with fire. --[[User:Corona688|Corona688]] 00:38, 12 December 2008 (EST)
 
:::Yeah, I know.  But I enjoyed typing it all the same. ;-) --[[User:Maximus|Maximus]] 02:24, 12 December 2008 (EST)
 
:::Yeah, I know.  But I enjoyed typing it all the same. ;-) --[[User:Maximus|Maximus]] 02:24, 12 December 2008 (EST)
 
:Only way to do this is to mark their stuff for dumping.  They'll then realize they're naked and will (eventually) go buy/obtain new clothes.  I know exactly how you feel, my Captain of the Guard was getting negative thoughts from having her clothing fall apart and I kept wishing she'd just go replace her outfit.  She was still ecstatic, but when a dwarf with maxed out stats that's a legendary Pump Operator, Wrestler, Marksdwarf, and Hammerdwarf gets negative thoughts, I get worried no matter what the circumstances are. --[[User:ThunderClaw|ThunderClaw]] 13:43, 12 December 2008 (EST)
 
 
::Marking items owned by a dwarf for dumping does not cause them to dump the item.  In fact, if the dwarf owns it you have no control over what they do with it.  Similarly, they will ignore any attempts to forbid the item and continue wearing them.  They will, however, put on new clothes over their rags, which should stop them from being naked when the old ones disintegrate. --[[User:Squirrelloid|Squirrelloid]] 15:07, 12 December 2008 (EST)
 
 
::Interesting.  This means the Hammerer, when he arrives, does not own his Hammer, since you can dump it.  :)  "Tool of the state" indeed.  --[[User:Corona688|Corona688]] 14:13, 19 December 2008 (EST)
 
 
:::I think you might be wrong Squirrelloid, I use dumping to change armor all the time. If you Dump then forbid the item at the same time then they wont dump it because they aren't allowed to interact with it. Double check to make sure you just dumped the item.--[[User:Mrdudeguy|Mrdudeguy]] 05:01, 23 May 2009 (UTC)
 
 
::::Dwarves do not own their armor. Dwarves will never dump or stockpile an object that is owned by one of your dwarves. [[User:VengefulDonut|VengefulDonut]] 13:50, 23 May 2009 (UTC)
 
 
:::Do they still get negative thoughts from wearing decaying clothing?  I haven't seen any in 40d.  I used to see such thoughts a lot back when I was heavy into the 2D version.--[[User:Maximus|Maximus]] 21:43, 12 December 2008 (EST)
 
 
::::Are there any tricks to manage these pesky bits of owned clothing? They seem to have a nasty habit of leaving their smelly old worn socks laying everywhere, cluttering up the dining hall, blocking doorways, and any other inconvenient place you can think of. There ought to be at least some way to do something about it.[[User:Doctorzuber|Doctorzuber]] 17:55, 14 March 2010 (UTC)
 
 
:::::Currently (40d), no.  You can only hide them (d - b - h). [[Special:Contributions/98.230.48.97|98.230.48.97]] 21:14, 14 March 2010 (UTC)
 
::::::And anonymous advice is often wrong.  Yes, if you give the owners their own bedrooms, and cabinets and chests, they will (eventually) police up their old clothes.  Removing all [[labor]]s will speed this process.  ''However'', whether it's worth that effort (and lost productivity) or not is another question. So altho' there ''is'' a solution, it simply hiding them is the usual tactic.--[[User:Albedo|Albedo]] 14:51, 15 March 2010 (UTC)
 
 
:::::::Bedrooms you say? I'll see how that works. I am still behind on bins and bedrooms, so that does make some sense. Seems to me this maybe should move it's way into the wiki page itself. I did quite a bit of hunting for info on the subject of ownership. As for hiding, I do really hate to hide things if I can help it. I mostly only use hide to reveal flow levels when I need to know. Thanks much for the tip guys. [[User:Doctorzuber|Doctorzuber]] 16:16, 15 March 2010 (UTC)
 
 
::::::::Really?  I've been d - b - h ing them all this time based on something I read on this very wiki (darned if I can remember where, since I've read hundreds of pages in the past week) because even though every dang dwarf in my fortress has their own bedroom and cabinet, the floors are covered with xpig tail sockxs.  Thanks for the dig on anonymous users, though - always appreciated.  [[Special:Contributions/98.230.48.97|98.230.48.97]] 21:12, 15 March 2010 (UTC)
 
:::::::::Not "anonymous users", but "anonymous advice" - big diff. (But if you feel it applies in your case, who am I to argue?)  The reason the clothes are still around is what I touched on above, that "cleaning up" is ''very'' low priority, so you have to remove ''all'' other jobs, as almost any other job will want to pre-empt it. It's slow, it's random, and it's really not very practical - but it does work. Eventually.--[[User:Albedo|Albedo]] 21:21, 15 March 2010 (UTC)
 
::::::::::I'm beginning to think I may have to resort to a "final solution" to resolve this sock issue. This solution naturally will involve the use of an enormous amount of magma. [[User:Doctorzuber|Doctorzuber]] 03:58, 1 April 2010 (UTC)
 
 
==Is there ANY difference?==
 
there seem to be many redundancy between types of clothing. EG:
 
Pants, Skirt, Short skirt, Long skirt all fill the same functional roll.
 
now I can understand Pants vs Skirts for flavor reasons, but does the type of skirt do ANYTHING?
 
This problem exists for many categories. Please help me understand.--[[User:Mrdudeguy|Mrdudeguy]] 05:06, 23 May 2009 (UTC)
 
 
: Nope, no difference. Its pretty much like real life in that respect. Why would you expect a long skirt to do something different then a normal or short one? [[User:Lando242|Lando242]] 12:40, 27 May 2009 (UTC)
 
 
::Eeem..have you been to real life lately? A short skirt can make a '''huge''' difference ;) Who knows, maybe it already affects DF romances XD --[[User:Birthright|Birthright]] 21:32, 18 June 2009 (UTC)
 
 
::: Really? The two inch difference between a short DWARF skirt and a long DWARF skirt hugely matters? Remember their legs are only like 2 feet long };-). Anyway, yeah, its just a flavor thing, variety is the spice of life and all that. [[User:Lando242|Lando242]] 21:37, 22 June 2009 (UTC)
 
::::Now i could be boring and point out that a smaller person also puts more weight into smaller differences, but meh - i'll just say good riposte ;) --[[User:Birthright|Birthright]] 23:00, 22 June 2009 (UTC)
 
 
== Clothing rotting away outside==
 
 
I have observed that my dwarves keep their old X<clothes>X around. Do these eventually find some way out of my fortress? Like, will they eventually just rot away on their own? or do i need to put them outside for them to rot completely, (like bones). Or is there some other way of dealing with these old clothes that nobody wears anymore? --[[User:Dissimulation|Dissimulation]] 23:08, 23 December 2009 (UTC)
 
:Once they become XX<clothes>XX, your dwarves will move them to a refuse stockpile, where they eventually disappear.  You can speed up the process by using [[magma]] or a [[chasm]], or by trading/offering them to merchants.  --[[User:LaVacaMorada|LaVacaMorada]] 00:52, 24 December 2009 (UTC)
 
 
== Rags to Riches ==
 
 
All of my dwarves have tattered rags hanging off their limbs, yet there is a perfectly good stockpile of commandeered clothing laying around. Any reason why they don't want it? --[[User:Iban|Iban]] 10:58, 18 January 2010 (UTC)
 
:You might have to wait for the economy to activate, at which point they'll buy new clothes. If your economy is already active, then make sure you have some clothing stores so your dwarves can go shopping. --[[User:Quietust|Quietust]] 13:45, 18 January 2010 (UTC)
 
::Yeah, I'm probably never going to get an economy because I have such a narrow focus on completing whatever super structure/deathpit I'm interested in at the moment. Rarely do I order the construction of stuff. Unless there is some sort of automated goods system I am overlooking, it's a depotism 4 lyf. --[[User:Iban|Iban]] 21:44, 18 January 2010 (UTC)
 

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