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Difference between revisions of "40d Talk:Crafts"

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== tone down ==
 
== tone down ==
  
i would like to tone down the statement to the value of early crafts - cooked food is far more valuable (easily into the hundreds ☼ in 1st year with a skilled cook), and mechanisms are too (min.30☼,90☼+ with an competent mechanic). So, why make smth from stone that is defined as export just because its useless instead of making smth useful that can be traded just as fine. --[[User:Koltom|Koltom]] 04:05, 14 February 2008 (EST)
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i would like to tone down the statement to the value of early crafts - cooked food is far more valuable (easily into the hundreds ☼ in 1st year with a skilled cook), and [[mechanisms]] are too (min.30☼,90☼+ with an competent mechanic). So, why make smth from stone that is defined as export just because its useless instead of making smth useful that can be traded just as fine. --[[User:Koltom|Koltom]] 04:05, 14 February 2008 (EST)

Revision as of 06:13, 29 February 2008

Added "The chance of multiple crafts being produced from one resource is increased with the craftsdwarve's skill." after noticing my legendary dwarves would almost always produce 3 while my prefix-less crafters usually produce 1. Moonman 13:14, 25 December 2007 (EST)

Mugs, goblets, flasks, and waterskins are always produced in threes. I don't know offhand of any crafts that are produced in twos (except for right/left gloves, etc.) What did your legendary crafters produce three of?--Maximus 17:09, 25 December 2007 (EST)

tone down

i would like to tone down the statement to the value of early crafts - cooked food is far more valuable (easily into the hundreds ☼ in 1st year with a skilled cook), and mechanisms are too (min.30☼,90☼+ with an competent mechanic). So, why make smth from stone that is defined as export just because its useless instead of making smth useful that can be traded just as fine. --Koltom 04:05, 14 February 2008 (EST)