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Difference between revisions of "40d Talk:Crop"

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(Seeds)
(After further testing, I was totally wrong about seeds)
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--[[User:Hussell|Hussell]] 16:04, 27 June 2008 (EDT)
 
--[[User:Hussell|Hussell]] 16:04, 27 June 2008 (EDT)
 
==Seeds==
 
There's a tag in matgloss_plant.txt called GENPOWER, which appears to be the number of seeds produced when the plant is brewed or processed or eaten raw. This explains why I always have so many plump helmet and dimple cup seeds. It would be nice to add #seeds to the table, and to the individual crop pages. Note that having a GENPOWER of 1 doesn't mean you can never increase your supply of seeds. 1 seed usually grows into more than one plant, each of which leaves a seed behind.
 
 
--[[User:Hussell|Hussell]] 16:12, 27 June 2008 (EDT)
 

Revision as of 22:08, 29 June 2008

Winter crops

Delving into the raws, it seems some plants can grow in winter. Muck Roots, for instance. We'll need to update the chart to allow this. The chart will, in general, need some work. For instance, Quarry Bushes can only be cooked after they've been processed; how should that be put on the chart? This page can easily be filled in from the raws, but only after the chart is made more comprehensive... Fieari 03:24, 30 October 2007 (EDT)

  • Stuff like Quarry Bush Leaves can just go in the "Other Uses" column.

Standardization of individual crop pages

I thought the previous wiki had great entries for the individual crops. How can we get the sidebar to appear just like the last wiki?

We should standardize the arrangement of information for the individual crops so that readers can easily obtain information as it is presented in a consistent manner. I think we should also include the basic value of each crop and how it can be multiplied. --Rockjianrock 11:02, 3 November 2007 (EDT)

Categorized Crops

How useful would it be to have a list of crop sorted by standard usage? From all the plants in game, we can easily figure out a few subgroups:

Edible raw (fruits/vegetables? can also be cooked unprocessed)

  • Plump helmet
  • Muck root
  • Bloated tuber
  • Prickle berry
  • Wild strawberry
  • Rat weed
  • Fisher berry
  • Sun berry

Clothing

  • Pig tail
  • Rope reed

Flour/Sugars

  • Cave wheat
  • Longland grass
  • Whip vine
  • Sweet pod (a special case, has its own workshop action to make syrup)

Leaves (not brewable)

  • Quarry bush

Dyes (generally not brewable)

  • Dimple cup
  • Blade weed
  • Hide root
  • Sliver barb (also a special case, as it can be brewed. otherwise the same)

Alchemy? (not brewable)

  • Kobold bulb
  • Valley herb (can be cooked raw?)

I find this list more useful for making complex stockpiles or workflows.. Whether you care if the seeds must be planted underground or above ground, it's a property of the seed stockpile anyway. Note that "cookable" or "brewable" is not a group itself but a simple yes/no flag, but usually a common property of an entire group. Too bad we can't make template stockpiles ;)--Sergius 13:35, 12 January 2008 (EST)

The easiest way to do that is by having an article for each crop with (say) Category:Dye crops included in the relevant articles.GarrieIrons 21:39, 12 January 2008 (EST)

Values

Plump helmets have a value of 4, no? 2 (for being a plant) * 2 (plump helmet value)

Since the brew column uses the value of a single plant, brewed, it would make sense to show the total value of a single plant before brewing, rather than the material multiplier from the raws.

Also, since 5 units of syrup is produced from one sweet pod, shouldn't the value of syrup be listed as 100 instead of 20?

--Hussell 16:04, 27 June 2008 (EDT)