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Editing 40d Talk:Cross-training
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=Pump operator notes= | =Pump operator notes= | ||
Not sure the toughness note is really that important. The gym is just used for dwarven stat gains, so dwarves are beefy enough to excell at whatever you throw at them. It scarcely matters how well they pump, just so long as they get to Legendary to be reassigned to the military or something else. I've noticed gym graduates make fantastic hunters for example. --[[User:ThunderClaw|ThunderClaw]] 17:47, 3 November 2008 (EST) | Not sure the toughness note is really that important. The gym is just used for dwarven stat gains, so dwarves are beefy enough to excell at whatever you throw at them. It scarcely matters how well they pump, just so long as they get to Legendary to be reassigned to the military or something else. I've noticed gym graduates make fantastic hunters for example. --[[User:ThunderClaw|ThunderClaw]] 17:47, 3 November 2008 (EST) | ||
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:::::Alright, I guess gym training just isn't for me. But as for the one skill worth of attribute training, I thought attributes continued to rise even after legendary + 5. Like an uber miner would eventually gain 16 attributes? That's what the stat page seems to indicate [[User:Greep|Greep]] 06:16, 24 June 2009 (UTC) | :::::Alright, I guess gym training just isn't for me. But as for the one skill worth of attribute training, I thought attributes continued to rise even after legendary + 5. Like an uber miner would eventually gain 16 attributes? That's what the stat page seems to indicate [[User:Greep|Greep]] 06:16, 24 June 2009 (UTC) | ||
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=Dwarf Powered Mill notes= | =Dwarf Powered Mill notes= | ||
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::::Not really. Random deaths are not exactly inevitable unless you want them to be, and party forts are pretty resilient when it comes to a couple odd deaths: everyone is racking up "talked to a friend lately" thoughts like crazy, so even if a few deaths push them down to miserable they will bounce back up to ecstatic in about a minute. The danger is that if you have more than a couple of deaths at once, the immediate surge in unhappiness may cause spontaneous insanity, which will lead to more deaths... [[User:Rpb|Rpb]] 11:09, 5 April 2009 (UTC) | ::::Not really. Random deaths are not exactly inevitable unless you want them to be, and party forts are pretty resilient when it comes to a couple odd deaths: everyone is racking up "talked to a friend lately" thoughts like crazy, so even if a few deaths push them down to miserable they will bounce back up to ecstatic in about a minute. The danger is that if you have more than a couple of deaths at once, the immediate surge in unhappiness may cause spontaneous insanity, which will lead to more deaths... [[User:Rpb|Rpb]] 11:09, 5 April 2009 (UTC) | ||
:::::Thoughts don't stack on themselves, so you can only get one "talked to a friend recently" thought at one time. The wisdom of having dwarves too busy to make friends is still the best, hands down. --[[User:ThunderClaw|ThunderClaw]] 16:53, 13 July 2009 (UTC) | :::::Thoughts don't stack on themselves, so you can only get one "talked to a friend recently" thought at one time. The wisdom of having dwarves too busy to make friends is still the best, hands down. --[[User:ThunderClaw|ThunderClaw]] 16:53, 13 July 2009 (UTC) | ||
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