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Editing 40d Talk:Currency

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==Adamantine Coines Counts as currency?==
 
Happened on my fort.
 
    You mean that adamantine coins are not collector coins?
 
 
 
== Copper makes silver coins? ==
 
== Copper makes silver coins? ==
  
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:::Dictionary time! [http://dictionary.reference.com/search?r=73&q=monies Monies] [http://dictionary.reference.com/dic?q=deers&search=search Deers]
 
:::Dictionary time! [http://dictionary.reference.com/search?r=73&q=monies Monies] [http://dictionary.reference.com/dic?q=deers&search=search Deers]
 
:::Yep, they be words. --[[User:Savok|Savok]] 15:31, 29 November 2008 (EST)
 
:::Yep, they be words. --[[User:Savok|Savok]] 15:31, 29 November 2008 (EST)
 
 
For what it's worth, I'm fairly certain this was popularized by the [http://durbutter.com/ bio force ape hoax]. --[[User:ThunderClaw|ThunderClaw]] 10:25, 18 December 2008 (EST)
 
:For what it's worth, I'm fairly certain that it is a correct spelling which has fallen out of usage. Also note that the term "monies" is correctly used as a meta-reference to multiple units of money, e.g. "The Member nations of the EU have many varied monies", not as in "How much monies do you have in your bank account". [[User:Riffraffselbow|Riffraffselbow]] 08:08, 23 July 2009 (UTC)
 
 
This section has nothing to do with dwarf fortress, please stop adding to it.--[[User:CrazyMcfobo|CrazyMcfobo]] 16:48, 23 July 2009 (UTC)
 
  
 
== Monetary value NOT affecting their value to you as the fortress deity? ==
 
== Monetary value NOT affecting their value to you as the fortress deity? ==
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:I the problem you've heard about is about how you have a very hard time dealing with the hundreds of coin-stacks that tend to get spread throughout the fortress over time, and the only solution to it is to make a room for every dwarf and include '''MANY''' chests, in order to contain them. Then, you run into the problem of all the chests now costing the dwarf more in rent than they make, so you end up with all your non-legendary dwarves being evicted. The only alternatives to this cycle of doom are not minting/allowing access to coins ever, or having hundreds of coin-stacks scattered around, and more often than not, preventing you from building something where you want. I don't know if it's documented, but it's something I've personally dealt with, to include once making tens of thousands of coins and then locking them in a coin stockpile behind forbidden doors. That didn't go over too well, for the same reasons locking anything behind doors never goes well. (Things still try to pathfind to them.) --[[User:N9103|Edward]] 22:00, 17 December 2008 (EST)
 
:I the problem you've heard about is about how you have a very hard time dealing with the hundreds of coin-stacks that tend to get spread throughout the fortress over time, and the only solution to it is to make a room for every dwarf and include '''MANY''' chests, in order to contain them. Then, you run into the problem of all the chests now costing the dwarf more in rent than they make, so you end up with all your non-legendary dwarves being evicted. The only alternatives to this cycle of doom are not minting/allowing access to coins ever, or having hundreds of coin-stacks scattered around, and more often than not, preventing you from building something where you want. I don't know if it's documented, but it's something I've personally dealt with, to include once making tens of thousands of coins and then locking them in a coin stockpile behind forbidden doors. That didn't go over too well, for the same reasons locking anything behind doors never goes well. (Things still try to pathfind to them.) --[[User:N9103|Edward]] 22:00, 17 December 2008 (EST)
 
:The problem is that dwarves currently handle their hard assets so poorly that they spend an obscene amount of time stacking coins (it's a lot worse than the random "check chest" job that shows up on unowned chests), and they have a bad habit of leaving them lying around.  Since they're owned, coins that are just lying around cannot be moved by another dwarf who wants to build something.
 
 
:Besides, the economy works 100% flawlessly on credit.  --[[User:ThunderClaw|ThunderClaw]] 10:29, 18 December 2008 (EST)
 
 
:There are two main problems with the economy, as far as I can tell. The first is as people have said; coins cause the infrastructure to grind to a halt. Dwarves get paid each time they finish a job, which causes them to go and get more coins to match their account, even if it's just a single copper piece from completing a hauling job. The second is that currency is magically conjured out of thin air. When the economy begins, nobody has any money, and if you've not been minting coins, the fortress as a whole has no actual money either unless it's giving credit against its own material value. Then, when someone completes a job, credit is added to their account, seemingly from thin air. Similarly, shopkeepers don't actually overheads beyond the initial purchase of the shop, because all the goods in the shop are simply appropriated from the fortress stocks with no apparent need to pay for them (unless they're there before the shop is purchased by someone). Similarly, rent is seemingly collected by a black hole, since the money is paid to nowhere and simply vanishes (or the coins become unowned).
 
:What I'd like to see is some kind of "bank" building that held the fortress' money and everyone's accounts. If there's not enough currency to pay everyone for their jobs, they get an unhappy thought until their back-pay comes through. It would be similar to the current credit system, except that the money would actually exist somewhere and the entity that pays people wouldn't be able to spin unlimited amounts of credit from thin air, meaning the player would have to ensure they had enough money to cover everyone's accounts rather than it being an interesting mechanism for evicting poor dwarves.--[[User:Quil|Quil]] 14:01, 18 December 2008 (EST)
 
 
::Honestly, the whole economy is so off-kilter right now I'm considering simply turning it off until it sees a major overhaul. I think I'll mess with it again when it's further along in development, as it seems a kind of placeholder right now. I'm sure Toady One can find some real, live economists on these boards to consult with in order to make the whole thing work. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Pyrite|Pyrite]]</small>
 
:::Well, economics is a flawed construct even in reality. ;p Operating on credit is a really good way for it to work in the game, and I just allow it to do that, personally.
 
 
:::One option might be to count coins as a REALLY small item, so small that it doesn't actually appear in-game.  Smelted coins are instead simply added to the currency screen, and the dwarves continue about their lives as though on credit.  The credit system would be removed, and dwarves WOULD carry coins, but all transactions would be done "backstage."  No running off to grab coins, no stashing them in chests, just a running tab of how much everyone is worth.  Basically I am suggesting that coins operate like the credit system does now.  That would give coins meaning, without making them obnoxiously inconvenient.  Bank officers could be appointed to record transactions (or the treasurer could handle it), so that all dwarves' accounts are balanced correctly, without them actually ever touching their money.  (BTW, I am not yet used to the whole wikipedia setup, so please bear with me.) --[[User:zipdog|zipdog]]
 
::::Brilliant Idea you could even control the money supply to avoid inflation or deflation and recessions. Knowing Toady tends to go overboard he will probably do something like this when he redoes the economy.--[[User:Mrdudeguy|Mrdudeguy]] 00:38, 24 July 2009 (UTC)
 
:::::If you want it to be all in the backround why don't you just stick with the credit system?--[[User:Dissimulation|Dissimulation]] 08:39, 28 July 2009 (UTC)
 
::::::I agree that it shouldn't always be a 'hauled item' persay, but coins that are initially minted should be brought to a bank, (I like the idea of a bin vault with a teller desk on the outside with a banker who distrubutes coinage to arriving dwarves). Leather, or cloth wallets could be made and the coins stored as other containers do (quivers, backpacks). They would all have a limit on the amount of coins stored in them, and every three months dwarves get their "paycheck" for the difference in the money that they haved earned and that amount is accredited to the dwarf by the bank. So if the dwarf wanted to go shopping he would simply go to the bank and transfer the coins into him wallet, (maybe the banker does this for him or they go in to the coin stockpile themselves).
 
 
::::::Coins also allow the idea of "thieves" and if there were some dwarves with this personality they could go into other dwarves rooms, especially those with whom they have a grudge against, and steal their money out of their coffers. Causing new reasons and justification for justice to exist, (severe beatings causing thieves to loose that pesonality attribute).
 
 
::::::This solves the problem of dwarves hauling their money over the map, the problem with stacking, (if you allow coins to be deposited side-by-side in bins and in the wallet), and adds some depth. As a side note, the Tax Collector should have a role in collecting taxes for the bank's services. [[User:Richards|Richards]] 22:05, 28 July 2009 (UTC)
 
 
== As trade goods ==
 
 
This page says that coins are valued at 10 times the metal [[value]].  And the [[Metalsmith's forge]] page says that one bar of metal makes 500 coins!  Even without [[quality]] levels wouldn't that make them vary good for trading?
 
 
: The entire Stack has that value.[[User:Shardok|Shardok]] 23:26, 24 August 2009 (UTC)
 
 
:: Should that be made more clear? --[[User:CoolMatthew|CoolMatthew]] 02:42, 25 August 2009 (UTC)
 
 
::: Yes it should. I changed it. [[User:ManaUser|ManaUser]] 04:21, 27 October 2009 (UTC)
 
 
== Non-currency coins ==
 
 
I've read about the [extreme] problems of having hard currency and such, and I'm wondering if the same problem exists with non-copper/silver/gold coins. Will dwarfs hoard, and go out of their way for, coins of other metal? I know I could put my bars to other use, but I like flavor. And a room full of minted coins screams flavor to me. [[User:Pariah|Pariah]] 00:29, 13 November 2009 (UTC)
 
 
== Moving Away From A Coin Economy ==
 
 
I messed up. I made coins. Now I have the economy and coins all over. What is the easiest way to reclaim and destroy these little devils?
 
 
:Build a single large room filled with stone chests. Assign one chest to each dwarf and free all other chests. The dwarves will put their money in the chests. Force the dwarves to leave the room. Lock the door. Apply magma. Restock the room with chests and repeat until no coins exist. [[Special:Contributions/76.185.59.253|76.185.59.253]] 08:59, 2 March 2010 (UTC)
 
::You probably shouldn't make them from bauxite. [[Special:Contributions/68.43.43.52|68.43.43.52]] 06:40, 11 April 2010 (UTC)
 

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