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Editing 40d Talk:Currency

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==Adamantine Coines Counts as currency?==
 
Happened on my fort.
 
    You mean that adamantine coins are not collector coins?
 
 
 
== Copper makes silver coins? ==
 
== Copper makes silver coins? ==
  
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::Honestly, the whole economy is so off-kilter right now I'm considering simply turning it off until it sees a major overhaul. I think I'll mess with it again when it's further along in development, as it seems a kind of placeholder right now. I'm sure Toady One can find some real, live economists on these boards to consult with in order to make the whole thing work. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Pyrite|Pyrite]]</small>
 
::Honestly, the whole economy is so off-kilter right now I'm considering simply turning it off until it sees a major overhaul. I think I'll mess with it again when it's further along in development, as it seems a kind of placeholder right now. I'm sure Toady One can find some real, live economists on these boards to consult with in order to make the whole thing work. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Pyrite|Pyrite]]</small>
:::Well, economics is a flawed construct even in reality. ;p Operating on credit is a really good way for it to work in the game, and I just allow it to do that, personally.
 
  
 
:::One option might be to count coins as a REALLY small item, so small that it doesn't actually appear in-game.  Smelted coins are instead simply added to the currency screen, and the dwarves continue about their lives as though on credit.  The credit system would be removed, and dwarves WOULD carry coins, but all transactions would be done "backstage."  No running off to grab coins, no stashing them in chests, just a running tab of how much everyone is worth.  Basically I am suggesting that coins operate like the credit system does now.  That would give coins meaning, without making them obnoxiously inconvenient.  Bank officers could be appointed to record transactions (or the treasurer could handle it), so that all dwarves' accounts are balanced correctly, without them actually ever touching their money.  (BTW, I am not yet used to the whole wikipedia setup, so please bear with me.) --[[User:zipdog|zipdog]]
 
:::One option might be to count coins as a REALLY small item, so small that it doesn't actually appear in-game.  Smelted coins are instead simply added to the currency screen, and the dwarves continue about their lives as though on credit.  The credit system would be removed, and dwarves WOULD carry coins, but all transactions would be done "backstage."  No running off to grab coins, no stashing them in chests, just a running tab of how much everyone is worth.  Basically I am suggesting that coins operate like the credit system does now.  That would give coins meaning, without making them obnoxiously inconvenient.  Bank officers could be appointed to record transactions (or the treasurer could handle it), so that all dwarves' accounts are balanced correctly, without them actually ever touching their money.  (BTW, I am not yet used to the whole wikipedia setup, so please bear with me.) --[[User:zipdog|zipdog]]
 
::::Brilliant Idea you could even control the money supply to avoid inflation or deflation and recessions. Knowing Toady tends to go overboard he will probably do something like this when he redoes the economy.--[[User:Mrdudeguy|Mrdudeguy]] 00:38, 24 July 2009 (UTC)
 
::::Brilliant Idea you could even control the money supply to avoid inflation or deflation and recessions. Knowing Toady tends to go overboard he will probably do something like this when he redoes the economy.--[[User:Mrdudeguy|Mrdudeguy]] 00:38, 24 July 2009 (UTC)
:::::If you want it to be all in the backround why don't you just stick with the credit system?--[[User:Dissimulation|Dissimulation]] 08:39, 28 July 2009 (UTC)
 
::::::I agree that it shouldn't always be a 'hauled item' persay, but coins that are initially minted should be brought to a bank, (I like the idea of a bin vault with a teller desk on the outside with a banker who distrubutes coinage to arriving dwarves). Leather, or cloth wallets could be made and the coins stored as other containers do (quivers, backpacks). They would all have a limit on the amount of coins stored in them, and every three months dwarves get their "paycheck" for the difference in the money that they haved earned and that amount is accredited to the dwarf by the bank. So if the dwarf wanted to go shopping he would simply go to the bank and transfer the coins into him wallet, (maybe the banker does this for him or they go in to the coin stockpile themselves).
 
 
::::::Coins also allow the idea of "thieves" and if there were some dwarves with this personality they could go into other dwarves rooms, especially those with whom they have a grudge against, and steal their money out of their coffers. Causing new reasons and justification for justice to exist, (severe beatings causing thieves to loose that pesonality attribute).
 
 
::::::This solves the problem of dwarves hauling their money over the map, the problem with stacking, (if you allow coins to be deposited side-by-side in bins and in the wallet), and adds some depth. As a side note, the Tax Collector should have a role in collecting taxes for the bank's services. [[User:Richards|Richards]] 22:05, 28 July 2009 (UTC)
 
 
== As trade goods ==
 
 
This page says that coins are valued at 10 times the metal [[value]].  And the [[Metalsmith's forge]] page says that one bar of metal makes 500 coins!  Even without [[quality]] levels wouldn't that make them vary good for trading?
 
 
: The entire Stack has that value.[[User:Shardok|Shardok]] 23:26, 24 August 2009 (UTC)
 
 
:: Should that be made more clear? --[[User:CoolMatthew|CoolMatthew]] 02:42, 25 August 2009 (UTC)
 
 
::: Yes it should. I changed it. [[User:ManaUser|ManaUser]] 04:21, 27 October 2009 (UTC)
 
 
== Non-currency coins ==
 
 
I've read about the [extreme] problems of having hard currency and such, and I'm wondering if the same problem exists with non-copper/silver/gold coins. Will dwarfs hoard, and go out of their way for, coins of other metal? I know I could put my bars to other use, but I like flavor. And a room full of minted coins screams flavor to me. [[User:Pariah|Pariah]] 00:29, 13 November 2009 (UTC)
 
 
== Moving Away From A Coin Economy ==
 
 
I messed up. I made coins. Now I have the economy and coins all over. What is the easiest way to reclaim and destroy these little devils?
 
 
:Build a single large room filled with stone chests. Assign one chest to each dwarf and free all other chests. The dwarves will put their money in the chests. Force the dwarves to leave the room. Lock the door. Apply magma. Restock the room with chests and repeat until no coins exist. [[Special:Contributions/76.185.59.253|76.185.59.253]] 08:59, 2 March 2010 (UTC)
 
::You probably shouldn't make them from bauxite. [[Special:Contributions/68.43.43.52|68.43.43.52]] 06:40, 11 April 2010 (UTC)
 

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