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Editing 40d Talk:Design strategies

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:'''Editors & Contributors''' - Please include diagrams and/or ''clear'' and well-sized [http://www.mediawiki.org/wiki/Help:Images images] if appropriate.  For diagrams, use [[Main:Character table|standard Dwarf Fortress symbols]] for your diagrams - an x is an up/down stairwell, a ╬ is a fortification, a ▲ is an up-ramp/slope, etc. etc.  For screenshots, use the standard tileset, not a custom one that few may recognize.
 
 
:Also, please don't personalize a submission by adding a name to it - it discourages the collaborative effort that ''is'' a wiki.  If your suggestion is lengthy and complex, consider placing it on your User: page with simpler explanation and a link here.
 
 
:Lastly, if you can keep similar or alternate suggestions grouped within like subsections/topics/categories, that would be a good thing.  Future wiki users and DF players thank you.
 
 
==initial concept discussion==
 
 
Perhaps these explanations of how the various mining commands work should go under a Mining article. "Design strategies" seems like it would be more about layouts for kitchens and pump systems and whatnot. --[[User:BahamutZERO|BahamutZERO]] 19:43, 30 October 2007 (EDT)
 
Perhaps these explanations of how the various mining commands work should go under a Mining article. "Design strategies" seems like it would be more about layouts for kitchens and pump systems and whatnot. --[[User:BahamutZERO|BahamutZERO]] 19:43, 30 October 2007 (EDT)
 
: I have inadvetently written an article on [[Digging]] which complements the work on this page. I suggest they be reviewed and relevant parts merged. This page will have a use in future for players to post their designs. I agree with '''BahamutZERO''' that this isn't the place to talk about Mining. --[[User:Markavian|Markavian]] 22:41, 31 October 2007 (EDT)
 
: I have inadvetently written an article on [[Digging]] which complements the work on this page. I suggest they be reviewed and relevant parts merged. This page will have a use in future for players to post their designs. I agree with '''BahamutZERO''' that this isn't the place to talk about Mining. --[[User:Markavian|Markavian]] 22:41, 31 October 2007 (EDT)
 
Added some various parallel articles on a "lost" page to this one.  The [[Architecture Design]] page was serving the same purpose as this one and had exactly '''zero''' links to it.--[[User:Albedo|Albedo]] 00:48, 6 August 2009 (UTC)
 
  
 
== Flooded Entrance ==
 
== Flooded Entrance ==
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Why are the inputs placed so far off the hallway in the "Wio" design? Wouldn't it make more sense to have a 'ladder' layout where each rail was a hallway and each rung was "iWo", so that haulers had easy access to both piles?  Or better yet, a hallway with input stockpiles below the workshops, and another with output stockpiles above the workshops?  I think the layout presented is pretty inefficient given the new 3rd axis.
 
Why are the inputs placed so far off the hallway in the "Wio" design? Wouldn't it make more sense to have a 'ladder' layout where each rail was a hallway and each rung was "iWo", so that haulers had easy access to both piles?  Or better yet, a hallway with input stockpiles below the workshops, and another with output stockpiles above the workshops?  I think the layout presented is pretty inefficient given the new 3rd axis.
 
=== Indeed... ===
 
 
 
I strongly agree, workshop layout needs it's own page first of all, and second of all it needs to be expanded more, with the z layout there is a large difference on working out the workshop layout, I'm sure it will eventually get edited in, if you feel like it, you can edit it in yourself as well.
 
(In the future, please sign your edits, especially on discussion pages, it makes it easier for people to contact you)
 
 
[[User:Pyrofyr|Pyrofyr]] 06:12, 22 April 2009 (UTC)
 
 
:I agree.  The current organization of this page is cluttered and inconsistent.  (Why is workshop design on this page but bedroom design on its own page?)  Unless anyone has a strong objection, I'll start working on a separate workshop design page.  --[[User:LaVacaMorada|LaVacaMorada]] 00:53, 3 October 2009 (UTC)
 
  
 
== This page is strange to edit ==
 
== This page is strange to edit ==
 
If you edit a section of the page, it totally screws up the formatting of the entire page.  I think it might have to do with the code and pre tags. [[User:Julius|Julius]] 14:21, 13 November 2007 (EST)
 
If you edit a section of the page, it totally screws up the formatting of the entire page.  I think it might have to do with the code and pre tags. [[User:Julius|Julius]] 14:21, 13 November 2007 (EST)
 
:I stripped out the code and pre tags and replaced them with leading spaces to preserve fixed width formatting.[[User:Julius|Julius]] 14:34, 13 November 2007 (EST)
 
:I stripped out the code and pre tags and replaced them with leading spaces to preserve fixed width formatting.[[User:Julius|Julius]] 14:34, 13 November 2007 (EST)
 
:That wasn't a good idea, and to be honest the problem isn't the pre tags, it's the way people are editing the page, they need to treat it like MediaWiki not like it's some random thing they don't know. [[User:Pyrofyr|Pyrofyr]] 16:01, 28 April 2009 (UTC)
 
  
 
== Access to Trade Depot ==
 
== Access to Trade Depot ==
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[[User:Omnirizon|Omnirizon]] 23:59, 28 February 2008 (EST)
 
[[User:Omnirizon|Omnirizon]] 23:59, 28 February 2008 (EST)
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You'd get an unsmoothable section of workshop wall, but it's better than nothing. It'd also allow you to incorporate a door if you were adapting the design a bit. [[User:Kirig Stonebeard|Kirig Stonebeard]] 00:46, 24 February 2009 (EST)
 
 
:I get the "Cannot reach the work site" cancel message a lot with my current fortress. It seems to happen when there is too much loose stone on the work site; kind of the workshop equivalent of "item blocking site" cancel messages. I wait for haulers to clear it or just designate it all for dumping. Once there's no more stone they'll build workshops just fine even with only diagonal access. [[User:Bitbender|Bitbender]] 16:42, 31 March 2009 (UTC)
 
 
::Yes, dwarves will clear the stone out of the area a building is about to take up, but they don't seem to do it diagonally. [[User:Cheepicus|Cheepicus]] 04:05, 3 October 2009 (UTC)
 
  
 
== Beware: Traffic Problems ==
 
== Beware: Traffic Problems ==
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I noticed that the instructions as listed say to replace the channeled area with flooring, that may be a missunderstanding there.  This is in response to the person talking about things being inside anyway.  I will try to give it a try soon and see what I get.  Anyway, on to my actual comment.  The posting mentions that telling dwarves to stay inside forbids them from using the stairs, a possible way arround this is to make sure that the exit has a door of some sort (since it is suggested to build a wall at the top level anyway) and then when you tell all dwarves to stay inside, lock the door, then tell them they can go outside again. [[User:Burlingk|Burlingk]] 23:39, 10 February 2009 (EST)
 
I noticed that the instructions as listed say to replace the channeled area with flooring, that may be a missunderstanding there.  This is in response to the person talking about things being inside anyway.  I will try to give it a try soon and see what I get.  Anyway, on to my actual comment.  The posting mentions that telling dwarves to stay inside forbids them from using the stairs, a possible way arround this is to make sure that the exit has a door of some sort (since it is suggested to build a wall at the top level anyway) and then when you tell all dwarves to stay inside, lock the door, then tell them they can go outside again. [[User:Burlingk|Burlingk]] 23:39, 10 February 2009 (EST)
 
:As far as I can tell, virtually the entire section in question is just plain ''wrong''.  About the only thing it gets right is the part about putting chairs out in the light...which it then ruins with the bridge comment.  I'm going to go ahead and remove it. --[[User:LegacyCWAL|LegacyCWAL]] 01:40, 23 June 2009 (UTC)
 
 
== This page is broken ==
 
 
This page makes heavy use of the ParserFunctions extension and it's simply not rendering if I activate that extension. I'm not familiar with the syntax used for all that but my guess is that it's way too big. I suggest the people who originally made it try to split in either different blocks of code or on different pages.
 
I might be making some tests to see if it can be fixed but I might break stuff. --[[User:Senso|Senso]] 15:03, 18 March 2009 (UTC)
 
 
== Diagonal design ==
 
 
While it is true that it can save (possibily significant amounts) of tiles to cross for dwarves (depending on fortress design), it is also inherently less room efficient, since a closed wall will require many more tiles of wall, for example, offsetting the advantage and work required for such a design.
 
However, the 'wall-inefficience' again has the advantage of opening more wall tiles to be smoothed.
 
 
The article should mention these things. Right now it's very misleading.
 

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