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Editing 40d Talk:Design strategies

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:'''Editors & Contributors''' - Please include diagrams and/or ''clear'' and well-sized [http://www.mediawiki.org/wiki/Help:Images images] if appropriate.  For diagrams, use [[Main:Character table|standard Dwarf Fortress symbols]] for your diagrams - an x is an up/down stairwell, a ╬ is a fortification, a ▲ is an up-ramp/slope, etc. etc.  For screenshots, use the standard tileset, not a custom one that few may recognize.
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:'''Editors & Contributors''' - Please include diagrams and/or ''clear'' and well-sized [http://www.mediawiki.org/wiki/Help:Images images] if appropriate.  For diagrams, use [[Character table|standard Dwarf Fortress symbols]] for your diagrams - an x is an up/down stairwell, a ╬ is a fortification, a ▲ is an up-ramp/slope, etc. etc.  For screenshots, use the standard tileset, not a custom one that few may recognize.
  
 
:Also, please don't personalize a submission by adding a name to it - it discourages the collaborative effort that ''is'' a wiki.  If your suggestion is lengthy and complex, consider placing it on your User: page with simpler explanation and a link here.
 
:Also, please don't personalize a submission by adding a name to it - it discourages the collaborative effort that ''is'' a wiki.  If your suggestion is lengthy and complex, consider placing it on your User: page with simpler explanation and a link here.
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: I have inadvetently written an article on [[Digging]] which complements the work on this page. I suggest they be reviewed and relevant parts merged. This page will have a use in future for players to post their designs. I agree with '''BahamutZERO''' that this isn't the place to talk about Mining. --[[User:Markavian|Markavian]] 22:41, 31 October 2007 (EDT)
 
: I have inadvetently written an article on [[Digging]] which complements the work on this page. I suggest they be reviewed and relevant parts merged. This page will have a use in future for players to post their designs. I agree with '''BahamutZERO''' that this isn't the place to talk about Mining. --[[User:Markavian|Markavian]] 22:41, 31 October 2007 (EDT)
  
Added some various parallel articles on a "lost" page to this one.  The [[Architecture Design]] page was serving the same purpose as this one and had exactly '''zero''' links to it.--[[User:Albedo|Albedo]] 00:48, 6 August 2009 (UTC)
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::Added some various parallel articles on a "lost" page to this one.  The [[Architecture Design]] page was serving the same purpose as this one and had exactly '''zero''' links to it.--[[User:Albedo|Albedo]] 00:48, 6 August 2009 (UTC)
  
 
== Flooded Entrance ==
 
== Flooded Entrance ==
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[[User:Pyrofyr|Pyrofyr]] 06:12, 22 April 2009 (UTC)
 
[[User:Pyrofyr|Pyrofyr]] 06:12, 22 April 2009 (UTC)
 
:I agree.  The current organization of this page is cluttered and inconsistent.  (Why is workshop design on this page but bedroom design on its own page?)  Unless anyone has a strong objection, I'll start working on a separate workshop design page.  --[[User:LaVacaMorada|LaVacaMorada]] 00:53, 3 October 2009 (UTC)
 
  
 
== This page is strange to edit ==
 
== This page is strange to edit ==
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:I get the "Cannot reach the work site" cancel message a lot with my current fortress. It seems to happen when there is too much loose stone on the work site; kind of the workshop equivalent of "item blocking site" cancel messages. I wait for haulers to clear it or just designate it all for dumping. Once there's no more stone they'll build workshops just fine even with only diagonal access. [[User:Bitbender|Bitbender]] 16:42, 31 March 2009 (UTC)
 
:I get the "Cannot reach the work site" cancel message a lot with my current fortress. It seems to happen when there is too much loose stone on the work site; kind of the workshop equivalent of "item blocking site" cancel messages. I wait for haulers to clear it or just designate it all for dumping. Once there's no more stone they'll build workshops just fine even with only diagonal access. [[User:Bitbender|Bitbender]] 16:42, 31 March 2009 (UTC)
 
::Yes, dwarves will clear the stone out of the area a building is about to take up, but they don't seem to do it diagonally. [[User:Cheepicus|Cheepicus]] 04:05, 3 October 2009 (UTC)
 
  
 
== Beware: Traffic Problems ==
 
== Beware: Traffic Problems ==
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This page makes heavy use of the ParserFunctions extension and it's simply not rendering if I activate that extension. I'm not familiar with the syntax used for all that but my guess is that it's way too big. I suggest the people who originally made it try to split in either different blocks of code or on different pages.  
 
This page makes heavy use of the ParserFunctions extension and it's simply not rendering if I activate that extension. I'm not familiar with the syntax used for all that but my guess is that it's way too big. I suggest the people who originally made it try to split in either different blocks of code or on different pages.  
 
I might be making some tests to see if it can be fixed but I might break stuff. --[[User:Senso|Senso]] 15:03, 18 March 2009 (UTC)
 
I might be making some tests to see if it can be fixed but I might break stuff. --[[User:Senso|Senso]] 15:03, 18 March 2009 (UTC)
 
== Diagonal design ==
 
 
While it is true that it can save (possibily significant amounts) of tiles to cross for dwarves (depending on fortress design), it is also inherently less room efficient, since a closed wall will require many more tiles of wall, for example, offsetting the advantage and work required for such a design.
 
However, the 'wall-inefficience' again has the advantage of opening more wall tiles to be smoothed.
 
 
The article should mention these things. Right now it's very misleading.
 

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