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Editing 40d Talk:Design strategies

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This page makes heavy use of the ParserFunctions extension and it's simply not rendering if I activate that extension. I'm not familiar with the syntax used for all that but my guess is that it's way too big. I suggest the people who originally made it try to split in either different blocks of code or on different pages.  
 
This page makes heavy use of the ParserFunctions extension and it's simply not rendering if I activate that extension. I'm not familiar with the syntax used for all that but my guess is that it's way too big. I suggest the people who originally made it try to split in either different blocks of code or on different pages.  
 
I might be making some tests to see if it can be fixed but I might break stuff. --[[User:Senso|Senso]] 15:03, 18 March 2009 (UTC)
 
I might be making some tests to see if it can be fixed but I might break stuff. --[[User:Senso|Senso]] 15:03, 18 March 2009 (UTC)
 
== Diagonal design ==
 
 
While it is true that it can save (possibily significant amounts) of tiles to cross for dwarves (depending on fortress design), it is also inherently less room efficient, since a closed wall will require many more tiles of wall, for example, offsetting the advantage and work required for such a design.
 
However, the 'wall-inefficience' again has the advantage of opening more wall tiles to be smoothed.
 
 
The article should mention these things. Right now it's very misleading.
 

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