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Editing 40d Talk:Dog
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Is it just for me, or are war dogs completely useless other than cannon fodder when restrained? When I assign them to dwarves they seem somewhat useful as they swarm the enemy. However, when I chain a line of 4-6 dogs at a choke point, 3+ goblins just plow through them unscathed and it seems like the dogs are trying to run from them rather than attack. [[User:Sphexx|Sphexx]] | Is it just for me, or are war dogs completely useless other than cannon fodder when restrained? When I assign them to dwarves they seem somewhat useful as they swarm the enemy. However, when I chain a line of 4-6 dogs at a choke point, 3+ goblins just plow through them unscathed and it seems like the dogs are trying to run from them rather than attack. [[User:Sphexx|Sphexx]] | ||
:Chained war dogs are very useful to deter theify kobolds and snatchy goblins. These units ignore traps and stealth everywhere, but dogs chained near the fort entrance will eat them immediately.--[[User:Dadamh|Dadamh]] 16:32, 30 May 2008 (EDT) | :Chained war dogs are very useful to deter theify kobolds and snatchy goblins. These units ignore traps and stealth everywhere, but dogs chained near the fort entrance will eat them immediately.--[[User:Dadamh|Dadamh]] 16:32, 30 May 2008 (EDT) | ||
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== Hunting dogs == | == Hunting dogs == | ||
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:In short, war dogs do double damage and hunting dogs are useless. --[[User:Savok|Savok]] 18:31, 30 May 2008 (EDT) | :In short, war dogs do double damage and hunting dogs are useless. --[[User:Savok|Savok]] 18:31, 30 May 2008 (EDT) | ||
::Useless? Doesn't the increased detection range count for anything, like guard duty? ( Ironic that war dogs spot enemies slower... )--[[User:Karpatius|Karp]] 17:45, 4 July 2008 (EDT) | ::Useless? Doesn't the increased detection range count for anything, like guard duty? ( Ironic that war dogs spot enemies slower... )--[[User:Karpatius|Karp]] 17:45, 4 July 2008 (EDT) | ||
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== Annoying problem with training dogs == | == Annoying problem with training dogs == | ||
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::The explanation I recall is that there is an animal limit on births and migrations, but these don't apply to pets (who can continue having children indefinitely). I can't actually verify that, however. --[[User:Squirrelloid|Squirrelloid]] 02:15, 27 February 2009 (EST) | ::The explanation I recall is that there is an animal limit on births and migrations, but these don't apply to pets (who can continue having children indefinitely). I can't actually verify that, however. --[[User:Squirrelloid|Squirrelloid]] 02:15, 27 February 2009 (EST) | ||
:::I've noticed the same thing that [[User:Chess123mate|Chess123mate]] noted above. I also know that war dogs normally reproduce as shown above. None of my many (>50) dogs have had puppies in the last 3-4 game years. I thought of the animal limit as well (I had near 200) so I [[butcher|took care of it]]. Still no new dogs. Another strange thing is I've caught lots of my own cats in traps. I've never seen that before. I cannot assign the caught cat (like normally possible for caged animals), either. If I do build the cage and release it, it gets caught again (lucky) or squished (rock trap). Any thoughts?--[[User:Kwieland|Kwieland]] 08:37, 27 February 2009 (EST) | :::I've noticed the same thing that [[User:Chess123mate|Chess123mate]] noted above. I also know that war dogs normally reproduce as shown above. None of my many (>50) dogs have had puppies in the last 3-4 game years. I thought of the animal limit as well (I had near 200) so I [[butcher|took care of it]]. Still no new dogs. Another strange thing is I've caught lots of my own cats in traps. I've never seen that before. I cannot assign the caught cat (like normally possible for caged animals), either. If I do build the cage and release it, it gets caught again (lucky) or squished (rock trap). Any thoughts?--[[User:Kwieland|Kwieland]] 08:37, 27 February 2009 (EST) | ||
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