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Editing 40d Talk:Door
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:Hint - blast doors. Ie, 3 floodgates connected to the same lever. You can keep them raised most of the time, and lower them as needed. --[[User:Squirrelloid|Squirrelloid]] 11:45, 1 May 2008 (EDT) | :Hint - blast doors. Ie, 3 floodgates connected to the same lever. You can keep them raised most of the time, and lower them as needed. --[[User:Squirrelloid|Squirrelloid]] 11:45, 1 May 2008 (EDT) | ||
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== Dwarfs having happier thoughts about their own doors. == | == Dwarfs having happier thoughts about their own doors. == | ||
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In my fort I have a door working as a flood gate that is under a fair amount of pressure. I've noticed it opening seemingly at random and was wondering whether there's a connection. It is attached to a lever and I seem to need to double pull the lever to get it to close. Anyone else notice this? <small>– [[template:unsigned|unsigned]] comment by [[User:Darthfrodo|Darthfrodo]]</small> | In my fort I have a door working as a flood gate that is under a fair amount of pressure. I've noticed it opening seemingly at random and was wondering whether there's a connection. It is attached to a lever and I seem to need to double pull the lever to get it to close. Anyone else notice this? <small>– [[template:unsigned|unsigned]] comment by [[User:Darthfrodo|Darthfrodo]]</small> | ||
:Please sign your edits using <tt><nowiki>--~~~~</nowiki></tt>. At any rate, can you do a quick diagram of your setup using the templates for diagrams? --[[User:GreyMario|GreyMario]] 23:07, 8 May 2008 (EDT) | :Please sign your edits using <tt><nowiki>--~~~~</nowiki></tt>. At any rate, can you do a quick diagram of your setup using the templates for diagrams? --[[User:GreyMario|GreyMario]] 23:07, 8 May 2008 (EDT) | ||
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== lever-linked doors and lockpickers == | == lever-linked doors and lockpickers == | ||
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I had a setup like this | I had a setup like this | ||
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X= wall | X= wall | ||
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the door kept getting canceled because they couldn't reach it apparently | the door kept getting canceled because they couldn't reach it apparently | ||
--[[User:winn|winn]] 12:28, 24 July 2008 (EDT) | --[[User:winn|winn]] 12:28, 24 July 2008 (EDT) | ||
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== Huh? == | == Huh? == | ||
has anyone else made a granite door? whats up with that? (I'm using a graphic enhancer, not sure which one, and the door is a black outline, with the normal corners.)[[User:Destor|Destor]] 19:53, 17 September 2008 (EDT) | has anyone else made a granite door? whats up with that? (I'm using a graphic enhancer, not sure which one, and the door is a black outline, with the normal corners.)[[User:Destor|Destor]] 19:53, 17 September 2008 (EDT) | ||
:If you have enabled granite to be used for non-economical purposes, then you can make a granite door. --[[User:GreyMario|GreyMaria]] 22:47, 27 September 2008 (EDT) | :If you have enabled granite to be used for non-economical purposes, then you can make a granite door. --[[User:GreyMario|GreyMaria]] 22:47, 27 September 2008 (EDT) | ||
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== Melty mechanisms? == | == Melty mechanisms? == | ||
Will mechanisms in a metal door melt when magma passes through the door? --[[User:GreyMario|GreyMaria]] 22:47, 27 September 2008 (EDT) | Will mechanisms in a metal door melt when magma passes through the door? --[[User:GreyMario|GreyMaria]] 22:47, 27 September 2008 (EDT) | ||
:If you don't build them from magma resistant materials, then yes, the mechanism will melt leaving you a door in a corridor flooded with magma. And no way to close it.[[User:GarrieIrons|GarrieIrons]] 00:04, 28 September 2008 (EDT) | :If you don't build them from magma resistant materials, then yes, the mechanism will melt leaving you a door in a corridor flooded with magma. And no way to close it.[[User:GarrieIrons|GarrieIrons]] 00:04, 28 September 2008 (EDT) | ||
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== Rooms not including door? == | == Rooms not including door? == | ||
Been encountering a strange issue...roughly half of the doors in my fortress aren't being included in the room they are assigned to. Meaning, when I create or re-size a room, the walls and surface of the room are encompassed by the flashing, but the door will remain solid and won't be encompassed by the room. More distressing is the fact that this means the value of the doors aren't being factored in, so the two solid gold, gem-encrusted doors I made for a noble are worthless. Anyone else having this problem, or have a fix for it? --[[User:Eddie|Eddie]] 04:46, 21 October 2008 (EDT) | Been encountering a strange issue...roughly half of the doors in my fortress aren't being included in the room they are assigned to. Meaning, when I create or re-size a room, the walls and surface of the room are encompassed by the flashing, but the door will remain solid and won't be encompassed by the room. More distressing is the fact that this means the value of the doors aren't being factored in, so the two solid gold, gem-encrusted doors I made for a noble are worthless. Anyone else having this problem, or have a fix for it? --[[User:Eddie|Eddie]] 04:46, 21 October 2008 (EDT) | ||
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