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Editing 40d Talk:Door
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:If you try to build a door w/out a wall, you get that as an errour message ("Needs adjacent wall"), regardless if another door is there or not. Doors should ''need'' to be connected to a wall (another reason they're no good for wagons - need 3-wide); if the only wall is removed (natural or constructed), the door should fall over. However, I just duplicated Ar-P's feat - a door built against a constructed wall, then deconstruct the wall, and the door stood - however, only it was still diagonally connected to a natural wall, not "free standing" - when that natural wall was removed, it toppled. | :If you try to build a door w/out a wall, you get that as an errour message ("Needs adjacent wall"), regardless if another door is there or not. Doors should ''need'' to be connected to a wall (another reason they're no good for wagons - need 3-wide); if the only wall is removed (natural or constructed), the door should fall over. However, I just duplicated Ar-P's feat - a door built against a constructed wall, then deconstruct the wall, and the door stood - however, only it was still diagonally connected to a natural wall, not "free standing" - when that natural wall was removed, it toppled. | ||
:But then I duplicated Siner's feat - I constructed a wall in the middle of a 3-wide corridor, and built a door between two others, then removed the constructed, center wall - it remained standing! Seems like a verified exploit, article should need to be changed?--[[User:Albedo|Albedo]] 22:50, 9 August 2009 (UTC) | :But then I duplicated Siner's feat - I constructed a wall in the middle of a 3-wide corridor, and built a door between two others, then removed the constructed, center wall - it remained standing! Seems like a verified exploit, article should need to be changed?--[[User:Albedo|Albedo]] 22:50, 9 August 2009 (UTC) | ||
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== Dwarfs having happier thoughts about their own doors. == | == Dwarfs having happier thoughts about their own doors. == | ||
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In my fort I have a door working as a flood gate that is under a fair amount of pressure. I've noticed it opening seemingly at random and was wondering whether there's a connection. It is attached to a lever and I seem to need to double pull the lever to get it to close. Anyone else notice this? <small>– [[template:unsigned|unsigned]] comment by [[User:Darthfrodo|Darthfrodo]]</small> | In my fort I have a door working as a flood gate that is under a fair amount of pressure. I've noticed it opening seemingly at random and was wondering whether there's a connection. It is attached to a lever and I seem to need to double pull the lever to get it to close. Anyone else notice this? <small>– [[template:unsigned|unsigned]] comment by [[User:Darthfrodo|Darthfrodo]]</small> | ||
:Please sign your edits using <tt><nowiki>--~~~~</nowiki></tt>. At any rate, can you do a quick diagram of your setup using the templates for diagrams? --[[User:GreyMario|GreyMario]] 23:07, 8 May 2008 (EDT) | :Please sign your edits using <tt><nowiki>--~~~~</nowiki></tt>. At any rate, can you do a quick diagram of your setup using the templates for diagrams? --[[User:GreyMario|GreyMario]] 23:07, 8 May 2008 (EDT) | ||
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== lever-linked doors and lockpickers == | == lever-linked doors and lockpickers == | ||
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It seems that doors cant be decorated by anything, I have decorators working with bone, shell and jewels fulltime, but I have yet to see a door being decorated. Is it just a coincidence? [[User:Mizipzor|Mizipzor]] 01:17, 21 April 2009 (UTC) | It seems that doors cant be decorated by anything, I have decorators working with bone, shell and jewels fulltime, but I have yet to see a door being decorated. Is it just a coincidence? [[User:Mizipzor|Mizipzor]] 01:17, 21 April 2009 (UTC) | ||
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