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Editing 40d Talk:Door

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In my fort I have a door working as a flood gate that is under a fair amount of pressure.  I've noticed it opening seemingly at random and was wondering whether there's a connection.  It is attached to a lever and I seem to need to double pull the lever to get it to close.  Anyone else notice this? <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Darthfrodo|Darthfrodo]]</small>
 
In my fort I have a door working as a flood gate that is under a fair amount of pressure.  I've noticed it opening seemingly at random and was wondering whether there's a connection.  It is attached to a lever and I seem to need to double pull the lever to get it to close.  Anyone else notice this? <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Darthfrodo|Darthfrodo]]</small>
 
:Please sign your edits using <tt><nowiki>--~~~~</nowiki></tt>. At any rate, can you do a quick diagram of your setup using the templates for diagrams? --[[User:GreyMario|GreyMario]] 23:07, 8 May 2008 (EDT)
 
:Please sign your edits using <tt><nowiki>--~~~~</nowiki></tt>. At any rate, can you do a quick diagram of your setup using the templates for diagrams? --[[User:GreyMario|GreyMario]] 23:07, 8 May 2008 (EDT)
 
 
::I had a problem like this -- make sure you turn off 'pet passable' or else you will find that puppies have a tendency/perverse desire to flood your sweet-pod gardens. [[User:Ninjaneer|Ninjaneer]] 17:36, 13 January 2010 (UTC)
 
  
 
== lever-linked doors and lockpickers ==
 
== lever-linked doors and lockpickers ==
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== Door-Wagon claims ==
 
== Door-Wagon claims ==
 
I dont know what you did, but an inacessible site is inacessible. The wagons will not enter the map if you have placed (3 or any) doors in the path to your depot, making it smaller than 3 wide. Linking is irrelevant. This already is most obvious from the 'D' display. --[[User:Koltom|Koltom]] 19:45, 12 August 2009 (UTC)
 
I dont know what you did, but an inacessible site is inacessible. The wagons will not enter the map if you have placed (3 or any) doors in the path to your depot, making it smaller than 3 wide. Linking is irrelevant. This already is most obvious from the 'D' display. --[[User:Koltom|Koltom]] 19:45, 12 August 2009 (UTC)
 
== Adventure Mode ==
 
So, in Adventure Mode, if you try to move into a square with a locked door, it will give you the option to pick it or bash it down - is there any way to prevent this at all? I mean, it'd make fortress exploration a lil' less interesting if you can't temporarily restrict access. Does anyone know if you can pick/bash down floodgates as well? [[User:Frogwarrior|Frogwarrior]] 05:14, 25 August 2009 (UTC)
 
 
== Door Taken by Invaders? ==
 
 
I have a door that some ambushing goblins got past; it now says: "DOOR TAKEN BY INVADERS" Retake door to forbid it. I'm not sure how to retake it - I'm going to position a dwarf on it. --[[User:Bombcar|Bombcar]] 07:00, 2 December 2009 (UTC)
 
:That's exactly how you retake it - you have one of your own dwarves open and close the door. --[[User:Quietust|Quietust]] 15:55, 2 December 2009 (UTC)
 
::I had a military dwarf run through it, and it was able to be controlled. I still had to unbuild and build it again so the items holding it open would be moved. --[[User:Bombcar|Bombcar]] 04:23, 3 December 2009 (UTC)
 

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