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Editing 40d Talk:Dwarven economy

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:I do believe eg plump helmets are 1* per unit, they only need to move a couple rocks ;) --[[User:Frostedfire|Frostedfire]] 10:30, 20 June 2008 (EDT)
 
:I do believe eg plump helmets are 1* per unit, they only need to move a couple rocks ;) --[[User:Frostedfire|Frostedfire]] 10:30, 20 June 2008 (EDT)
 
:My Duke starved/thirsted himself to death... he had no money.  Is this why?  and yes there was plenty of food, none of the 152 other dwarves did starve.  --[[User:L337chica|L337chica]]
 
 
:: A dwarf will not starve due to not having enough money, the children of my legendaries have put the family in debt (legendaries don't earn wages, children don't earn enough and once they grow up they get their own account) yet still new kids pop out with nobody in my fortress (who doesn't wall himself in/get walled in by me) starving to death. --[[User:Overspeculated|Overspeculated]] 11:36, 27 December 2009 (UTC)
 
:::Your Duke didn't starve from being unable to purchase food - he probably went [[insane]] from your failure to meet his demands. --[[User:Quietust|Quietust]] 16:48, 27 December 2009 (UTC)
 
  
 
== Setting economy to NO (ini file) stop immigration ? ==
 
== Setting economy to NO (ini file) stop immigration ? ==
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The problem is that post was made by Toady One in Jan of '08, well ''before'' ver 39a was released (July '08).  The numbers ''look'' right for the current version, they ''feel'' right - can anyone verify them?--[[User:Albedo|Albedo]] 07:40, 27 October 2009 (UTC)
 
The problem is that post was made by Toady One in Jan of '08, well ''before'' ver 39a was released (July '08).  The numbers ''look'' right for the current version, they ''feel'' right - can anyone verify them?--[[User:Albedo|Albedo]] 07:40, 27 October 2009 (UTC)
 
== Suggestions for the future ==
 
 
I've had a few ideas for the future economy, so I'll post them up here:
 
 
* Thieves. Dwarves who are too poor to afford something essential (or not for greedy dwarves) should be allowed to turn to thievery to allow them to live - however, this should make them criminals. The chance of stealing without being seen should be relevant to their Ambusher skill (as that influences how easy it is to see them)
 
* I like the idea of dwarves having their own 'moneybags' or purses, but again that allows for another kind of criminal - the legendary cutpurse. Again, the chance to pinch the other dwarf's purse undetected should be relevant to their ambusher skill.
 
* Children shouldn't inherit their parent's wealth until their parents die, and should be allowed the 200 monies that everyone else is entitled to when the economy begins, to stop legendary/noble kids being the poor ones, and the commoner's kids being complete spoilt brats.
 
--[[User:Libelnon|Libelnon]] 00:27, 24 February 2010 (UTC)
 
 
== Economy - Good or bad? ==
 
 
So, is it "better" to leave the dwarven economy on or turn it off in the init file? --[[Special:Contributions/198.54.202.130|198.54.202.130]] 10:19, 19 March 2010 (UTC)
 
 
== Less than 80 dwarves ==
 
 
I got a baron with only 72 dwarves. The highest I've ever had was 79 (then I decreased the limit due to FPS issues) while a dwarven caravan was at my fort. Maybe it uses the highest ever population, and counts all dwarves on the map? [[User:Immibis|Immibis]] 03:23, 26 March 2010 (UTC)
 

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