v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d Talk:Eerie glowing pit

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 18: Line 18:
  
 
:I broke into the pitlast night, and beforeI could close it up, frog demons were across my cut of adamantine viens. I sent very little, but very strong people down there, as I only had about 39 dwarves :D. They killed them no sweat. They had abit trouble with a demon. There was only about 10 of the that came from the pit. I was quick to seal up where the whole where the demons came out of, yet my fortress still being able to get in.
 
:I broke into the pitlast night, and beforeI could close it up, frog demons were across my cut of adamantine viens. I sent very little, but very strong people down there, as I only had about 39 dwarves :D. They killed them no sweat. They had abit trouble with a demon. There was only about 10 of the that came from the pit. I was quick to seal up where the whole where the demons came out of, yet my fortress still being able to get in.
 
:Breached pits for the first time on accident. 50 dwarves crumbled in 3 minutes. Reclaimed with 70. All dead. 1 spirit of fire is still alive, 29 dead. Do not underestimate the pits. --[[Special:Contributions/173.73.166.152|173.73.166.152]] 05:06, 2 February 2010 (UTC)
 
  
 
== Magma mini-pipes/vents? ==
 
== Magma mini-pipes/vents? ==
Line 88: Line 86:
 
Anybody know if pumping the glowing pit full of water will affect the demons? I've started a fortress to try it out, but it's slow going(I'm really more of a modder as DF goes).
 
Anybody know if pumping the glowing pit full of water will affect the demons? I've started a fortress to try it out, but it's slow going(I'm really more of a modder as DF goes).
 
*Demon leaders, frog demons, and tentacle demons can all swim, and spirits of fire are so hot that they'll boil the water from several tiles away, so flooding the pit is all but useless (aside from possibly drowning the chained prisoners). --[[User:Quietust|Quietust]] 13:22, 24 September 2009 (UTC)
 
*Demon leaders, frog demons, and tentacle demons can all swim, and spirits of fire are so hot that they'll boil the water from several tiles away, so flooding the pit is all but useless (aside from possibly drowning the chained prisoners). --[[User:Quietust|Quietust]] 13:22, 24 September 2009 (UTC)
::Which would reduce the lag from them, so it's not entirely useless. --[[User:Aescula|Aescula]] 20:17, 16 March 2010 (UTC)
 
  
 
== [[Sphere]]s ==
 
== [[Sphere]]s ==
Line 106: Line 103:
  
 
In my first fortress to uncover HFS, I got 1 red demon and 20 spirits of fire, while in my current fortress I got 1 red demon and 30 spirits of fire. Trying to figure out exactly what determined the demon count, I took a closer look at the two and discovered that while my current fortress had 3 floors worth of charcoal and ashes above the "torture pit", my last fortress had only 2 such floors - thus, it would appear that each "minion" floor contains ten minion-type demons (or simply causes 10 to be spawned within the entire region the instant the chamber is breached). --[[User:Quietust|Quietust]] 17:52, 7 October 2009 (UTC)
 
In my first fortress to uncover HFS, I got 1 red demon and 20 spirits of fire, while in my current fortress I got 1 red demon and 30 spirits of fire. Trying to figure out exactly what determined the demon count, I took a closer look at the two and discovered that while my current fortress had 3 floors worth of charcoal and ashes above the "torture pit", my last fortress had only 2 such floors - thus, it would appear that each "minion" floor contains ten minion-type demons (or simply causes 10 to be spawned within the entire region the instant the chamber is breached). --[[User:Quietust|Quietust]] 17:52, 7 October 2009 (UTC)
:Further tests (using Dwarf Companion to remove them all from ambush mode) shows that each level does indeed contain exactly 10 demons, and the bottom floor contains only the red Demon. --[[User:Quietust|Quietust]] 14:50, 23 November 2009 (UTC)
 
  
 
==Spawning?==
 
==Spawning?==
  
 
Do glowing pits spawn demons? or do they just contain them?--[[User:Drunken dwarf|Drunken dwarf]] 23:32, 16 October 2009 (UTC)
 
Do glowing pits spawn demons? or do they just contain them?--[[User:Drunken dwarf|Drunken dwarf]] 23:32, 16 October 2009 (UTC)
:Open one and find out =) --[[User:Squirrelloid|Squirrelloid]] 00:00, 17 October 2009 (UTC)
 
::In other words, no, they do not spawn demons. All of the fun is there the instant you open it, and once they're '''all''' dead, you're perfectly safe. Back in the 2D version, it may have been different. --[[User:Quietust|Quietust]] 00:48, 17 October 2009 (UTC)
 
 
== Please clarify (article is mistaken, there can easily be more than one pit per region) ==
 
 
Ok, if by region you mean the area occupied by the "region" display in the embark screen, this is definately false.  I have confirmed it with the site finder.  I think probably the word "region" in this article must be refering to something else.  Could the author please clarify?--[[User:Jpwrunyan|Jpwrunyan]] 14:39, 17 October 2009 (UTC)
 
 
== Spoiler ==
 
 
Why is this considered a massive spoiler for this game..? {{unsigned|97.89.42.171}}
 
:Perhaps thinking about that question a bit more would help you find an answer? ~ [[User:Midna|Midna]] 11:05, 2 January 2010 (UTC)
 
:: Nope. I've thought it through, and it seems like another feature to me, albeit a very dangerous one (this is why I asked)
 
::: It's intended (by the author) to be a surprise for new players, so let's leave it at that. --[[User:Quietust|Quietust]] 18:31, 3 January 2010 (UTC)
 
 
== Pre-killed Demon? ==
 
Hey yall... I'm relatively new to DF, and I just breached my first Pit. Aside from lagging me to a deeper hell than the Demon's home, when I checked my unit list, I noticed this entry: <br />"Rash Gedorilir, Demon ----- Deceased"<br />I don't recall killing him (considering I ordered all my nearby dwarves to run to a safe point and they're still doing that as I write this, I would recall it) and there are no visible lesser demons. From the look of things, I have a SoF pit, charcoal and ash. There are the prisoners, but where are the guards and why is this all glitchy?<br />Possible answer: I've reclaimed this fortress many times (I'm new, give me a break) and that's caused some other weird glitches (like a couple hundred enemies in my underground river)... any ideas? --[[User:Waladil|Waladil]] 19:01, 3 January 2010 (UTC)
 
:If the upper levels were filled with charcoal and ashes, you indeed have [[spirit of fire|spirits of fire]], which would explain why the Demon is already dead - being ridiculously hot (enough to melt Steel and even Bauxite), they have a tendency to set the Demon on fire and kill it before it ever reveals itself to you. --[[User:Quietust|Quietust]] 19:08, 3 January 2010 (UTC)
 
::Ah, I see. I also found out why the lesser demons had never revealed themselves; I had never found one. I let a dwarf go down there to clean up (the prisoners, I guess) and he stumbled onto one. The rest are probably there and hiding. At least I'm well-enough sealed off that I'll lose 2 dwarves, tops (the cleaner and the guy who finished the wall holding them back). Still lagged out, though. I've made about 2 "days" in this past hour, probably less. --[[User:Waladil|Waladil]] 19:57, 3 January 2010 (UTC)
 
:::Scratch the lag, too. I think there might be a glitch in the code for concealment; I was having less lag when the demons were busy slaughtering my cleaner than when they were just lurking. --[[User:Waladil|Waladil]] 20:00, 3 January 2010 (UTC)
 
 
== About the Pit ==
 
 
#Can the glowing pit be used as a chasm for dumping objects?
 
#Can you know if your map contains an EGP without excavating the entire map if you did not have the ini set to reveal such things to you?
 
 
--[[User:Iban|Iban]] 04:28, 18 January 2010 (UTC)
 
:Try using reveal.exe then just using ctrl-shift-esc to bring up DF and forcibly crash it so it doesn't save the revealed fortress. Alternately you can just back up your save beforehand.[[Special:Contributions/98.244.20.155|98.244.20.155]] 17:22, 1 February 2010 (UTC)
 
 
:Visual Fortress (Utilities page) has a feature for revealing hidden tiles. The glowing pits are pretty obvious, they have large veins coming out and if you look from underneath the map you will see black (the actual pits themselves).
 
 
 
== Number of Creatures in HFS ==
 
I just encountered my first HFS chamber, and there are *95* humans, elves, and dwarves in there, variously among cages and wandering about. Is this amount of creatures normal? -- DwarfAI
 
:If your pit is inhabited by [[tentacle demon]]s, I'd say that's perfectly normal. --[[User:Quietust|Quietust]] 13:38, 19 February 2010 (UTC)
 
 
== High pit ==
 
 
I just (semi-accidentally) breached a pit, and there was an anomaly that seems to rate mention. As the article mentions, there can be "some" levels of just chasm, no adamant or anything. This one had six. The top level (the one I breached) was nine levels above the bottom of the map. I got off really lucky, because it's a SoF pit and I managed to pull both my legendary miners and some random haulers out and seal the area, losing only one dwarf and one cat. No casualties on their side yet though. --[[User:Waladil|Waladil]] 17:29, 21 February 2010 (UTC)
 
 
== The Pit's Greatest Horror ==
 
 
I recently just stumbled into the eerily glowing pit, and as is to be expected my dwarves started dying, but soon after opening up the depths something else died as well - my FPS. Suddenly the is updating at a mere frame every 10 seconds and it becomes incredibly tedious to do anything. My game runs fine at every other time, it may slow down when I have a massive amount of dwarves and animals around but it has never been THIS bad.
 
 
Well, I abandoned the fort, hoping to come back as an adventurer mode to loot what was left. But there is a problem - the moment I enter the site again the same happens, I press a button to move and I don't do it until at least half a minute later. All the fighting between the demons and merchants (who happened to be on site when I opened the pit) is over, so I'm thinking the slow down is due to all the depressed elves, humans, and dwarves trying to kill themselves near the fort.
 
 
My question is simple...can I ever make the site "normal" again? [[Special:Contributions/71.23.170.109|71.23.170.109]] 21:01, 5 March 2010 (UTC)
 
:Not without revealing and killing all of the demons inside, as well as any prisoners. Out of curiosity, what kind of demons were they? --[[User:Quietust|Quietust]] 00:14, 6 March 2010 (UTC)
 
::They are tentacle demons, is there some sort of odd game-slowing property those have that others don't? [[Special:Contributions/98.206.10.80|98.206.10.80]] 00:02, 7 March 2010 (UTC)
 
:::Yes - when you get tentacle demons, you also end up with upwards of ''one hundred'' '''unrestrained''' insane humans, dwarves, and elves running out of the pit and into your fortress. Spirits of fire cause their own sort of lag from the immense amount of heat they give off, and frog demons don't really do much at all. --[[User:Quietust|Quietust]] 00:08, 7 March 2010 (UTC)
 
 
::: Come to think of it, according to Quietust's post regarding the spheres, deleting the demons' [SPHERE:THRALLDOM] and [SPHERE:TORTURE] tags should prevent the little lag monsters from spawning, though perhaps also ruin the atmosphere somewhat. (71.23's fort is pretty much cooked, though.) Is this worth mentioning in the article? --[[User:Mr Frog|Mr Frog]] 21:15, 7 March 2010 (UTC)
 
 
::::I'd think any feature with the potential to make the game unplayable in its current form should be noted in the relevant article.  I just popped open my pit for the first time and I think 1 frame per 10 seconds is right about what I'm experiencing.  --[[Special:Contributions/24.58.8.116|24.58.8.116]] 13:42, 16 March 2010 (UTC)
 
 
::::I left my 10-second frame dungeon running to see if a few hours of processing would let it sift through it.  Turns out the big demon in the pit's already dead somehow... No idea how that happened.  But as soon as the lesser demons (SoF's) un-stealthed, it sped back up to my normal 28ish FPS.  --[[Special:Contributions/24.59.131.132|24.59.131.132]] 04:41, 25 March 2010 (UTC)
 
 
== Bug, or intentional? - 10+ surface-to-0-z-level eerie pits ==
 
I just embarked in an area, and upon starting, I got a message "Horrifying screams echo from below!", followed by about half an hour of caves collapsing (and at least 2 lakes emptying into a pit, along with 5+ pools of lava). I looked around, and there were at least 10 different eerie glowing pits going from the surface down to 0 Z level. I'm guessing this is a bug, has anyone else encountered this? [[Special:Contributions/96.48.63.143|96.48.63.143]] 12:14, 19 January 2012 (UTC)
 
:How did you get the message "Horrifying screams echo from below!" in 40d? The only message you're supposed to get when demons show up is "Horrors! Demons in the deep!" --[[User:Quietust|Quietust]] 01:53, 21 January 2012 (UTC)
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)