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Editing 40d Talk:Forbid

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"Items are automatically marked "Forbidden" when
 
* a crossbow bolt is fired and drops on the ground intact."
 
  
Would it not be better to only forbid it if there was a siege/ambush going on? I'm sure people would want to re-use ammo as much as possible. --[[User:AlexFili|AlexFili]] 07:32, 9 June 2008 (EDT)
 
 
No it really isn't because then you get marksdwarves running around with one bolt which is quickly used up. They then decide to rush at the enemy and try to batter them to death with their crossbow. The bolt is also marked forbidden whilst it is in the air, I just don't know how to word it. You can check by pausing and looking at a bolt in flight --[[User:Makuus|Makuus]] 08:00, 9 June 2008 (EDT)
 
 
== forbid item ==
 
 
i forbid an adamantine shoe, and it no longer added to my fortress value!(its hard to miss 950,000 when i have only 850,000 to begin with.)
 
 
== auto forbid shells? ==
 
 
For some reason all the shells in my fortress are auto-forbid.  And when I go into stocks to un-forbid them, within 30-60 seconds, they are all forbidden again.
 
 
Quite frustrating.
 
 
No skulls or bones have this happen that I can see and they have been treated equally by me [ie. the places I have marked out for useable refuse allow only skulls, bones, and shells].
 
 
Any clues/thoughts on how to fix this?
 
 
Thanks--
 
karen
 
 
 
EDIT: nm, I found that somehow the refuse orders had been set to dump shells automatically.
 
Fixed =)
 
 
== forbidden bins ==
 
 
What happens if I forbid a bin but not the stuff in it?
 
Will dwarves simply not move the bin?  Or will they also ignore the items inside?  This might be a convenient way to block weapons and armor of lower quality...--[[User:Jpwrunyan|Jpwrunyan]] 12:11, 2 April 2009 (UTC)
 
 
:My experience says they ignore the items in the bin as well.  Try it and find out! I find weapon traps the best way to get rid of lower quality weapons that are not meltable. I melt down the others to reclaim the metal.--[[User:Kwieland|Kwieland]] 14:42, 2 April 2009 (UTC)
 
 
== force dwarves to make shells ==
 
 
Yesterday I had a dwarf trying to create an artifact, and he of course required a shell for it's construction.  I immediately sent multiple newly-assigned fisherdwarves to try to randomly catch a turtle.  Amazingly, it happened (many months later), so i eagerly followed the lucky dwarf until he crammed the raw turtle into a barrel.  I then forbade ALL food other than the turtle.  Now, I understood when those who already had food still went and ate it, but other dwarves were still getting various berries etc. from other barrels, paying no heed to the forbidding.  I even tried forbidding all BARRELS (except the turtle's), and it was still ignored.  Comments/explanations?  (PS: My unfortunate artifact-attempter is now a babbling idiot)  [[User:Gibmeister|Gibmeister]] 00:50, 13 July 2009 (UTC)
 
 
== forbidden workshops ==
 
It appears to me that if you {forbid} the block or item that a workshop is constructed from, no dwarves will take on the jobs assigned to that workshop.  So a lesson learned- don't bulk-forbid the stone you've used to create your workshops. --jpvlsmv
 
:This has long been known and is a standard automated response in the forums (or we wish it was automated) - I'm surprised it's not mentioned here, will fix. Worse, if you pause the game, go into z-stocks, forbid all the stone and then go unforbid the workshops before you unpause - you've ''still'' cancelled ''every'' job in every workshop built from that stone. Suxor.--[[User:Albedo|Albedo]] 02:38, 27 February 2010 (UTC)
 

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