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Editing 40d Talk:Fortress defense

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: I was under the impression that a bronze colossus would destroy constructed walls/fortifications if they are the only way to get to dwarves. This is also claimed in the unpolished [[fortifications]] page. Is that true? --[[User:Aykavil|Aykavil]] 10:40, 4 July 2008 (EDT)
 
: I was under the impression that a bronze colossus would destroy constructed walls/fortifications if they are the only way to get to dwarves. This is also claimed in the unpolished [[fortifications]] page. Is that true? --[[User:Aykavil|Aykavil]] 10:40, 4 July 2008 (EDT)
 
:: I am quite determined that this is not correct. I had a dragon siege my fortress, which made heavy use of constructed walls outside. It, like all megabeasts, has the [BUILDING_DESTROYER:2] tag. When I rose my drawbridge, it just sat around outside. While it couldn't reach the bridge which was protected by a small channel, my dwarves were farming in exterior fields just a wall (again, this is constructed, not natural) away. It sat there, totally still for two seasons until I sent out my marksdwarves to kill it. I think that back in the flat fortress days, megabeats could destroy constructions, or that seems to be the consensus of the wiki. They just don't anymore, any information that tells you they break walls is out of date. [[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 01:54, 13 May 2009 (UTC)
 
 
:::(Sensei - Could that info be as "out of date" as the question you are responding to, perhaps?  btw, yes - "buildings" are [[building]]s, not [[construction|{{k|C}}onstructions.]])--[[User:Albedo|Albedo]] 02:42, 13 May 2009 (UTC)
 
  
 
== Armed Civilians ==
 
== Armed Civilians ==
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:Further vote of agreement on [[User:Squirrelloid|Squirrelloid]]'s action. --[[User:N9103|Edward]] 00:36, 24 December 2008 (EST)
 
:Further vote of agreement on [[User:Squirrelloid|Squirrelloid]]'s action. --[[User:N9103|Edward]] 00:36, 24 December 2008 (EST)
 +
 +
:Even more agreement.  Barring outstanding complaint, we'll stick with this modified version. --[[User:LucienSadi|LucienSadi]] 06:39, 25 December 2008 (EST)
  
 
== Merging in other articles and defining what this page should be ==
 
== Merging in other articles and defining what this page should be ==
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::And yes, I'll get rid of that mayor/trader exchange. --[[User:Mikaka|Mikaka]] 01:16, 4 May 2009 (UTC)
 
::And yes, I'll get rid of that mayor/trader exchange. --[[User:Mikaka|Mikaka]] 01:16, 4 May 2009 (UTC)
 
::: Hadn't stumbled upon that Defense Guide before - what a morass.  That could use some paring down as well.  And I'd bet nothing links to it. Yes, these could be combined - one page for general advice and theory, one (or more) for examples practical, impractical, specific and obscure. --[[User:Albedo|Albedo]] 01:33, 13 May 2009 (UTC)
 
::: Hadn't stumbled upon that Defense Guide before - what a morass.  That could use some paring down as well.  And I'd bet nothing links to it. Yes, these could be combined - one page for general advice and theory, one (or more) for examples practical, impractical, specific and obscure. --[[User:Albedo|Albedo]] 01:33, 13 May 2009 (UTC)
 
::::Seeing as how there's so very many ideas concerning defense, I think we need a disambiguation page, like there is for [[modding]], with sections on megabeasts, sieges, siege as defense, etc.  --[[User:Smartmo|Smartmo]] 03:35, 13 May 2009 (UTC)
 
 
:::::That's not technically a disambiguation page, that's a category. There is a [[:Category:Fortress defense]] category. If I understand you correctly, you're saying there should be a Megabeast defense page, a siege defense page, an ambush defense page, etc.? That doesn't really make sense... most aspects of defense overlap considerably, and you can't really build a separate defense system for each threat. Certainly the megabeast, siege, etc. pages should have a blurb about defending against said threat, but that doesn't mean there shouldn't be a centralized page that deals with all aspects of defense. --[[User:Mikaka|Mikaka]] 05:44, 13 May 2009 (UTC)
 
 
::::::Well you get what I mean.  There should be a basic defense page, of course, but I'm just saying there's too many ideas and strategies to fit entirely on one page.  --[[User:Smartmo|Smartmo]] 14:43, 13 May 2009 (UTC)
 
 
Okay, there are 3 of us here, plus probably some more lurkers.  We have <s>3</s> 4 pages (are there any more?) with information to combine and re-sort:
 
 
:* [[Fortress defense]] The page where we are now was the original, started November 2007.
 
:* [[Fortifications]] Started June 2008 - this page started as a simple redirect (Nov 2007) to the article on  in-game [[fortification]] (the thing archers like and fluid flows thru), and some user decided to ignore the above, adopt it and write up his own ideas, and others added since. Still by far the smallest of the 3
 
:* [[Defense guide]] (started July 2008) ignored the two above pages, started yet another.
 
:* [[Siege engine]] - redundancies w/ above
 
 
Looking back over the guidelines in the [[Dwarf Fortress Wiki:Community Portal]], several jump out. '''Categories''' - we should incorporate as possible.  '''Headings''' - we've started to talk about that above.  '''Redundancy''' - the main reason we're doing this.  And my fav, '''Be Bold''' - we're going to tear this down and build it up right.  We may use a lot of the same sub-articles untouched, or plagiarize or combine or split and dove-tail different parts, but we should not be slaves to any accidentally cobbled historical presentation, vs one that makes sense given what we know we have and expect to see in the future.
 
 
How do we set up the (new) pages? I suggest losing the smaller "Fortifications" article entirely, combining that info elsewhere and returning that page to a simple unambiguous redirect. We also lose this page in favor of the more intuitive and broader article title "Defense Guide", making this redirect there.  On that page will be the general theory and smaller sub-topics, etc etc.  Then TWO more pages for ''specific'' design examples & graphics, in keeping with the [[Bedroom design]] example: "Defense Design" for defenses and layouts, (where most of the graphics from this page would go, I'd think), and the other one specifically for Traps, "Trap Design".  "Traps" are complex and personalized enough to fill their own page, I'd think, and tend to be a discrete module that can be plugged into any larger defense scheme, thus separate from "defense" in general. (And once we create the page, I'll bet a stack of adamantium bolts we see more added to it.)
 
 
For the miscellaneous tactics like "armed civilians"... I think if they are a general approach they go here, or we could merge more specific examples under Defense Design.  Not perfect, but otherwise they'd be stub pages, and I can't think of enough examples (or a proper "design" category) to justify their own page.  Altho' not architectural design, it is organizational design, tactical design - close enough.  If they're too specific, too obscure or too complex, they don't belong on the Defense Guide page, which is reserved for general theory and abstract concepts.
 
 
There's also the [[Design strategies]] article, which seems to act as a clearing house for all smaller aspects, and/or a linking page to larger ones - "workshop design" is a large section of this, and could even be expanded to become its own article.  (I'm thinking "____ Design" becomes a pattern for expansion pages on this wiki - we'll want to check with authorities on that before proceeding on that assumption.)
 
 
The primary page, "Defense Guide", would combine any general ideas and theories here under the headings that it already has there, and add any new, missing general headings there if we have specifics here that don't fit. This page gets then retired into a redirect to that one, while we create Trap Design and Defense Design articles for specific user examples.  We'll need to think about organizational sub-headings for those, too.
 
 
So... before diving into this, there's one more guideline from the Portal page - '''Discussion'''.  Whatcha think?
 
 
Also, Question - since this is a large project, and probably won't be done in one sitting by one person, should we create a temporary non-linked "Under Construction" page, until it's ready? A place to copy/paste from other pages, test out formatting, start a longer section without finishing, esp if it's overly long and cumbersome, or we're going to work on it together.  A week or so, then move that to its proper location - or is that anti-wiki in concept?
 
 
(As a footnote, there's also this page we should link ''to'' and ''from'': [[Siege]].)--[[User:Albedo|Albedo]] 03:46, 14 May 2009 (UTC)
 
 
=Rough Re-organization stage 1 complete=
 
Here is the "form letter" that I posted in the discussion page behind each of the 3 new "design" articles - it sums up the changes in a nutshell.
 
'''New Pages, new organization'''<br />
 
There had been about 5-6 pages on "defense", and articles and advice on various topics
 
were scattered and repeated across all of them.  This is an effort to re-organize them
 
into 4 tightly defined and user-friendly topics using current DF wiki naming conventions -
 
a General guide and overview [[Defense guide]], and 3 articles on specific design - layout
 
and architecture ([[Defense design]]), traps ([[Trap design]]), and specific advice on
 
organizing your military ([[Military design]]).<br />
 
Discussion from any pages removed or renamed will be placed (or linked) under one of those four.
 
Still haven't addressed the [[siege engine]] page, nor checked [[cross-training]] for possibilities to the Mil design page.  Nor completely closed out this page (which will eventually become a redirect, I'd think), nor moved/linked any of the above discussion. <br />
 
 
Tried to follow our above discussion as well as address various individual complaints and critiques behind separate articles.  But it was a large project, and I'm sure I've left some weak spots to fill.  [[Defense guide]] is a bit bloated at 39k, but... what do we cut, and where do we put it?  Now that the rough 4-page presentation is there to see, co-editors are more than welcome (I'm a little crispy around the edges atm.)--[[User:Albedo|Albedo]] 07:56, 4 June 2009 (UTC)
 

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