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Difference between revisions of "40d Talk:Glass"

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(New page: With v 33b, I have successfully made trap components without difficulty, so I've deleted the reference to bars being required. This raises the issue, however, of what damage rating the va...)
 
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With v 33b, I have successfully made trap components without difficulty, so I've deleted the reference to bars being required.  This raises the issue, however, of what damage rating the various sorts of glass get.  As far as I can tell, glass doesn't appear in the mat glosses, so I'm not sure how to determine what the actual value is.  Anyone have a suggestion? [[User:Doctorlucky|Doctorlucky]] 01:46, 22 November 2007 (EST)
 
With v 33b, I have successfully made trap components without difficulty, so I've deleted the reference to bars being required.  This raises the issue, however, of what damage rating the various sorts of glass get.  As far as I can tell, glass doesn't appear in the mat glosses, so I'm not sure how to determine what the actual value is.  Anyone have a suggestion? [[User:Doctorlucky|Doctorlucky]] 01:46, 22 November 2007 (EST)
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:I can't answer your question of getting the data from the files, but apparently someone has confirmed glass as having 50% damage, so I removed your verify tag and pointed to my source. [[User:Runspotrun|Runspotrun]] 04:31, 22 November 2007 (EST)

Revision as of 09:31, 22 November 2007

With v 33b, I have successfully made trap components without difficulty, so I've deleted the reference to bars being required. This raises the issue, however, of what damage rating the various sorts of glass get. As far as I can tell, glass doesn't appear in the mat glosses, so I'm not sure how to determine what the actual value is. Anyone have a suggestion? Doctorlucky 01:46, 22 November 2007 (EST)

I can't answer your question of getting the data from the files, but apparently someone has confirmed glass as having 50% damage, so I removed your verify tag and pointed to my source. Runspotrun 04:31, 22 November 2007 (EST)