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Editing 40d Talk:Hammerer

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::In 40d, there is no way to avoid a hammering. As a test, I deliberately violated an export ban, and 4 dwarves were found guilty - two were jailed, and the other two received 5 hammerstrikes each, even though I had 24 unoccupied jail cells and 20 active fortress guards. --[[User:Quietust|Quietust]] 18:19, 19 November 2009 (UTC)
 
::In 40d, there is no way to avoid a hammering. As a test, I deliberately violated an export ban, and 4 dwarves were found guilty - two were jailed, and the other two received 5 hammerstrikes each, even though I had 24 unoccupied jail cells and 20 active fortress guards. --[[User:Quietust|Quietust]] 18:19, 19 November 2009 (UTC)
 
:::You can delay a hammering (almost) indefinitely by locking the hammerer in a [[Unfortunate accident|madhouse]].  --[[User:LaVacaMorada|LaVacaMorada]] 21:14, 19 November 2009 (UTC)
 
:::You can delay a hammering (almost) indefinitely by locking the hammerer in a [[Unfortunate accident|madhouse]].  --[[User:LaVacaMorada|LaVacaMorada]] 21:14, 19 November 2009 (UTC)
:::No, Fuzzy's method works 100% for me in 40d.  If you ''do not have a sheriff or captain of the guard'', the Hammerer will just putz around like a normal noble, and criminals will never be punished, ever.  The Hammerer ''only'' activates if you have a law enforcement noble designated, and they fail to jail someone fast enough.  No sheriff/captain of the guard means no hammerings (or jailings, or beatings), ever.  It's an obvious bug/oversight, but it ''does'' work.  --Arrkhal (not logged in)
 
  
 
==Trap/kill the Hammerer==
 
==Trap/kill the Hammerer==

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