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Editing 40d Talk:How do I construct a wall from a particular direction

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::This mean that when you restrict a square, if the pathing algorithm happen to plot a way into it, it will recalculate up to 25 times (by default) to try to find a better route. If it fails, it will keep the same route and the dwarf will walk thru the restricted space.
 
::This mean that when you restrict a square, if the pathing algorithm happen to plot a way into it, it will recalculate up to 25 times (by default) to try to find a better route. If it fails, it will keep the same route and the dwarf will walk thru the restricted space.
 
 
::I think people mix up the terms "restricted" and "forbiden", when in fact it's in no way coded to act like a barrier for dwarves but more as a way to "nudge" dwarves gently in better area(s). --[[User:Eagle of Fire|Eagle of Fire]] 19:42, 27 December 2007 (EST)
 
::I think people mix up the terms "restricted" and "forbiden", when in fact it's in no way coded to act like a barrier for dwarves but more as a way to "nudge" dwarves gently in better area(s). --[[User:Eagle of Fire|Eagle of Fire]] 19:42, 27 December 2007 (EST)
:::Yup. Personally, I thought the pathfinding cost made that a little obvious. --[[User:Jackard|Jackard]] 22:36, 27 December 2007 (EST)
 
 
:::Clarification: "recalculate" is not a proper word here. Path is always calculated only once and all <restricted> do is making the dwarves think that the length of the path to their destination across a restricted tile is by 11.5 <normal> or 24 <high> tiles longer that it would be without <restricted> designation. Personally I try to avoid <restricted> as it does not completely prevent dwarves from anything and designate <high> in my main halls/roads fooling my dwarves into believe that the path along those is 2 times shorter then alternatives across my stockpiles/workshops/sleeping blocks. Designating large areas as <restricted> can supposedly cause some FPS drop due to constant calculating of very long routes.--[[User:Another|Another]] 05:45, 28 December 2007 (EST)
 
 
::::The designation method does not ''work'' in any useful sense of the word. I've removed the section. [[User:Cheepicus|Cheepicus]] 06:34, 22 November 2009 (UTC)
 
 
== Problems with hermit games ==
 
 
I think it's worth noting that for some reason none of these methods work when you only have one dwarf. Does anyone know some alternative ways? --[[User:Xonara|Xonara]] 23:14, 26 January 2009 (EST)
 
 
:Admittedly, I haven't tried a hermit game, but i see no reason why designating a wall and suspending it shouldn't cause the dwarf to still prefer other squares.  It certainly does in regular fortresses.--[[User:Squirrelloid|Squirrelloid]] 01:08, 27 January 2009 (EST)
 
 
::I've found a way to get around this but it's kind of a pain. Just use tile edit and check the "has liquid" box in Tweak and your dorf won't build from there. --[[User:Xonara|Xonara]] 21:09, 27 January 2009 (EST)
 

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