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Editing 40d Talk:How do I construct a wall from a particular direction
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:::Clarification: "recalculate" is not a proper word here. Path is always calculated only once and all <restricted> do is making the dwarves think that the length of the path to their destination across a restricted tile is by 11.5 <normal> or 24 <high> tiles longer that it would be without <restricted> designation. Personally I try to avoid <restricted> as it does not completely prevent dwarves from anything and designate <high> in my main halls/roads fooling my dwarves into believe that the path along those is 2 times shorter then alternatives across my stockpiles/workshops/sleeping blocks. Designating large areas as <restricted> can supposedly cause some FPS drop due to constant calculating of very long routes.--[[User:Another|Another]] 05:45, 28 December 2007 (EST) | :::Clarification: "recalculate" is not a proper word here. Path is always calculated only once and all <restricted> do is making the dwarves think that the length of the path to their destination across a restricted tile is by 11.5 <normal> or 24 <high> tiles longer that it would be without <restricted> designation. Personally I try to avoid <restricted> as it does not completely prevent dwarves from anything and designate <high> in my main halls/roads fooling my dwarves into believe that the path along those is 2 times shorter then alternatives across my stockpiles/workshops/sleeping blocks. Designating large areas as <restricted> can supposedly cause some FPS drop due to constant calculating of very long routes.--[[User:Another|Another]] 05:45, 28 December 2007 (EST) | ||
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== Problems with hermit games == | == Problems with hermit games == |