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Editing 40d Talk:Ice

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If a masterfully engraved ice wall melts, does it cause a tantrum? --[[User:Raumkraut|Raumkraut]] 16:06, 18 June 2008 (EDT)
 
If a masterfully engraved ice wall melts, does it cause a tantrum? --[[User:Raumkraut|Raumkraut]] 16:06, 18 June 2008 (EDT)
 
:It causes unhappy thought, like all masterworks. It's not instant-tantrum in new versions. --[[User:Someone-else|Someone-else]] 23:58, 3 August 2008 (EDT)
 
:It causes unhappy thought, like all masterworks. It's not instant-tantrum in new versions. --[[User:Someone-else|Someone-else]] 23:58, 3 August 2008 (EDT)
 
Some notes on engraving ice:
 
* Ice walls, floors, and snow-covered floors can be smoothed, then engraved.
 
* Smoothed ice floors are called "Level" and smooth ice walls are called "Straight".
 
* Smoothing removes snow cover.
 
* Engraved floors and walls are called "Sculpted".
 
* In the {{k|k}} {{k|Enter}} view of an engraving, ice floors are called walls.
 
 
— [[User:Calculator|Calculator]] ([[User_talk:Calculator|talk]]) 00:31, 7 December 2010 (UTC)
 
  
 
== Outside/Above Ground ==
 
== Outside/Above Ground ==
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:: This is very much the case. I once had a craftsdwarf's workshop spontaneously disappear out from under my stonecrafter because I built it from ice without being on ice. --Count Dorku
 
:: This is very much the case. I once had a craftsdwarf's workshop spontaneously disappear out from under my stonecrafter because I built it from ice without being on ice. --Count Dorku
 
::: I had a farmer's workshop, a still, and a kitchen all disappear mysteriously... but not at the same time!  All three made of ice at around the same time, built in dark subterranean ice, on different z-levels.  The trigger seems to be use: the farmer's workshop only disappeared once I queued up a bunch of Dwarven Syrup jobs, and the same seems true of the other workshops.  Doesn't DF do some basic heat-dissipation calculation?  Seems to me the dwarves are melting the workshops with body heat, unless workshop activity generates heat of its own.  Yet I've heard of people making magma smelters out of ice... maybe temperature disabled?  --[[User:Rolan7|Rolan7]] 12:14, 6 December 2009 (UTC)
 
  
 
== Temperature Off? ==
 
== Temperature Off? ==
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I recently tried to magma warm a murky pool. The pool itself melted, but the ice floor above remained, so I just channeled that out. It was a 3x3 area of ice, and it kept refreezing, so I decided to ignore the middle square to prevent the accidental drowning of stupid dwarves... I caused a cave-in, which resulted in an OBSIDIAN square in the center, an ice block on top of it, and a dwarf somehow freezing himself to death inside of it. Which is kind of expected, as I had forgotten about cave-ins, but the obsidian was... unexpected. [[User:Talonj256|Talonj256]] 17:48, 24 August 2009 (UTC)
 
I recently tried to magma warm a murky pool. The pool itself melted, but the ice floor above remained, so I just channeled that out. It was a 3x3 area of ice, and it kept refreezing, so I decided to ignore the middle square to prevent the accidental drowning of stupid dwarves... I caused a cave-in, which resulted in an OBSIDIAN square in the center, an ice block on top of it, and a dwarf somehow freezing himself to death inside of it. Which is kind of expected, as I had forgotten about cave-ins, but the obsidian was... unexpected. [[User:Talonj256|Talonj256]] 17:48, 24 August 2009 (UTC)
 
*If you channeled magma underneath the pool to melt the ice, then a cave-in would have smashed through the floor of the pool ''into the magma channel'', and some of that magma would have then splashed upward into the water and turned into obsidian. --[[User:Quietust|Quietust]] 17:51, 24 August 2009 (UTC)
 
*If you channeled magma underneath the pool to melt the ice, then a cave-in would have smashed through the floor of the pool ''into the magma channel'', and some of that magma would have then splashed upward into the water and turned into obsidian. --[[User:Quietust|Quietust]] 17:51, 24 August 2009 (UTC)
:: I had forgotten about that... And while that does explain the obsidian, it still leaves the question of the ice block remaining on top. [[User:Talonj256|Talonj256]] 19:13, 24 August 2009 (UTC)
 
  
 
== "Damaged" floors? ==
 
== "Damaged" floors? ==
  
 
In the section about using ice cave-ins to generate water, it is suggested that "the floor will also be almost completely destroyed" and that farms cannot be designated in that area. Unless there's something inherently special about ice cave-ins versus regular cave-ins, this sounds like total hogwash, since a 1 Z-level ice cave-in should simply deposit 1/7 water on the floor of the room, leaving it perfectly suitable for a farm. An independent test would be welcome, as I don't have a world handy with a glacier. --[[User:Quietust|Quietust]] 17:59, 24 August 2009 (UTC)
 
In the section about using ice cave-ins to generate water, it is suggested that "the floor will also be almost completely destroyed" and that farms cannot be designated in that area. Unless there's something inherently special about ice cave-ins versus regular cave-ins, this sounds like total hogwash, since a 1 Z-level ice cave-in should simply deposit 1/7 water on the floor of the room, leaving it perfectly suitable for a farm. An independent test would be welcome, as I don't have a world handy with a glacier. --[[User:Quietust|Quietust]] 17:59, 24 August 2009 (UTC)
*A closer test seems to reveal what happened - it actually melted the floor itself, leaving water floating on top of "Open Space" and revealing the stone on the Z-level below. I also managed to get the game to completely glitch out, generating an infinite series of cave-ins until I channeled out the roof and allowed the outside air to freeze the lot of it. --[[User:Quietust|Quietust]] 18:40, 24 August 2009 (UTC)
 
 
== Ice Farming ==
 
 
Easiest way to melt ice (and grow more ice) is to capture a magma creature and have some dwarf haul him back and forth near the ice.  The ice will melt within a 1-tile radius and re-solidify at any distance greater than that.  To prevent your man from getting trapped into a wall of ice (and to aid in getting usable liquid water), prepare the field first by installing an underground chamber with plenty of down stairs for drainage.  Then, when you cart your magma man/fire imp around, you grow ice on the surface, capture liquid water underground for use, and always provide your hauler an underground alternative route in case he gets surrounded by ice walls.
 
 
Be very careful not to let other dorfs wander around near your man as he is ice farming-- there is a very serious risk that you will encase and kill passersby with your movements.
 
 
This is also a relatively painless way of clearing out hidden fun stuff.  Dig up fun stuff on freezing map so that it is outside and subject to freezing.  Add water.  A single heat generating creature will melt water and encase/kill all the others.
 

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