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Editing 40d Talk:Immigration

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I don't think your wave of immigrants is tied to the caravan.  I believe it is tied to the liason.  In one game I traded with the caravan first and then talked to the liason.  No immigrants arrived that fall of my first year.  I reloaded, talked to the liason first, and sent him on his way as fast as I could and then traded with the caravan.  And I got 7 immigrants my first year.  My fortress wealth also was not very high at all (20k or so).  Finally, sometimes, no matter how quickly I talk to the liason, I still don't get the immigrants the first year... so my theory could be wrong.  But my experience indicates that the liason is tied to your immigrant waves.--[[User:Jpwrunyan|Jpwrunyan]] 15:18, 17 October 2009 (UTC)
 
I don't think your wave of immigrants is tied to the caravan.  I believe it is tied to the liason.  In one game I traded with the caravan first and then talked to the liason.  No immigrants arrived that fall of my first year.  I reloaded, talked to the liason first, and sent him on his way as fast as I could and then traded with the caravan.  And I got 7 immigrants my first year.  My fortress wealth also was not very high at all (20k or so).  Finally, sometimes, no matter how quickly I talk to the liason, I still don't get the immigrants the first year... so my theory could be wrong.  But my experience indicates that the liason is tied to your immigrant waves.--[[User:Jpwrunyan|Jpwrunyan]] 15:18, 17 October 2009 (UTC)
 
:This is an interesting observation, and might well prove to have merit - HOWEVER... it doesn't yet.  There are a LOT of random and unknown factors in DF.  Repeat this experiment 5 times on different maps, with the same results, and it will gain more support - and surprise the hell outa me, because of the randomizers.  Immigration (like combat, king's arrival and some other events) are the type of thing that must be seen as trends, not specific instances, because of all the variables and unknowns.--[[User:Albedo|Albedo]] 18:15, 18 October 2009 (UTC)
 
:This is an interesting observation, and might well prove to have merit - HOWEVER... it doesn't yet.  There are a LOT of random and unknown factors in DF.  Repeat this experiment 5 times on different maps, with the same results, and it will gain more support - and surprise the hell outa me, because of the randomizers.  Immigration (like combat, king's arrival and some other events) are the type of thing that must be seen as trends, not specific instances, because of all the variables and unknowns.--[[User:Albedo|Albedo]] 18:15, 18 October 2009 (UTC)
::I can add weight to this theory as well.  My first year, three raccoons (apparently DIRE RACCOONS!) ambushed and killed the wagon, leaving all the items on the map and all the traders left before getting to my trade depot.  The liason made it successfully to the meeting and off the map, and my first migrant wave is currently in progress on 28th Sandstone in Autumn of year 1. To sum up -- merchants did not hit my trade depot (but did leave map, so maybe they DID report wealth somehow through the magic of...traderliness), Liason did, I have migrants. [[User:Rowenlemmings|''Rowen'']]<sup>[[User Talk:Rowenlemmings|(talk)]]</sup> 03:43, 23 October 2009 (UTC)
 

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