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Editing 40d Talk:Island

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I made the article a little less cluttered, but other than that not much. Islands really aren't all that different from other coastline, even if I like the aesthetics :P I suppose islands could be useful for escaping the hippy menace though. Can anyone verify what sea level is?
 
I made the article a little less cluttered, but other than that not much. Islands really aren't all that different from other coastline, even if I like the aesthetics :P I suppose islands could be useful for escaping the hippy menace though. Can anyone verify what sea level is?
  
"Your first fortress" says that goblins will settle nearby you at a certain point if there weren't any to begin with. --[[User:Xonara|Xonara]] 00:22, 20 November 2008 (EST)
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"Your first fortress" says that goblins will settle nearby you at a certain point if there weren't any to begin with.
 
 
:Is that true?  I'm not aware of a mechanism by which this happens.  They don't siege until you have 80 dwarves -- maybe that's what the author of that line had in mind?--[[User:Maximus|Maximus]] 02:29, 20 November 2008 (EST)
 
 
 
::I've built in a remote corner of the map with my fortress population approaching 400 and no hostiles have ever showed up, haha. It's been eight years, so if there's a trigger, it has to be pretty obscure. --[[User:Navian|Navian]] 09:46, 20 November 2008 (EST)
 
 
 
== Deletion ==
 
 
 
This page appears to have been deleted once already with the reason that it was useless and unimportant. I still don't see why it should be kept. Anyone? --[[User:Savok|Savok]] 17:41, 11 December 2008 (EST)
 
 
 
:Doesn't seem that bad to me in its current form.--[[User:Maximus|Maximus]] 19:23, 11 December 2008 (EST)
 
 
 
:Voting to keep. --[[User:Jellyfishgreen|Jellyfishgreen]] 06:39, 17 December 2008 (EST)
 
 
 
:I'm of the opinion that some of this info is worthy of mention, but it's not really enough to fill an entire article. Perhaps it could be included in, say, [[Location]] or similar?--[[User:Quil|Quil]] 06:51, 17 December 2008 (EST)
 
 
 
I really should've clarified. Since an island differs from a beach in only two ways, one insignificant, I don't think that we need to have a separate page for island.<br>
 
The two ways are:
 
# If you choose a large embark area, you can have ocean on both sides of your fort. Insignificant.
 
# Most civs cannot reach you.
 
I think that this page should be made a small subsection in [[beach|Life next to an ocean]] in [[ocean]]. --[[User:Savok|Savok]] 14:39, 17 December 2008 (EST)
 
 
 
:I believe I concur. Just a sentence or two there and possibly in [[lake]], too? --[[User:Quil|Quil]] 15:50, 17 December 2008 (EST)
 
 
 
:I'm fine with that.--[[User:Maximus|Maximus]] 17:06, 17 December 2008 (EST)
 
 
 
:Actually I don't see how civs don't reach you on an island. I made a fort on an island, and even the elves came to trade in the spring of the second year. The fort wasn't all that rich as I only made cheap bone crafts. There were no engravings or anything. For that matter I couldn't even get to stone cause of aquifers. And in previous forts the elves came only after 2-3 years!! 
 
 
 
So the only differences between an island and a beach are the fact that its possible to get ocean on both sides and the higher likelihood of there being a volcano on an island. Maybe we can combine this page and beach?--[[User:Stinhad Limarezum|Stinhad Limarezum]] 05:16, 19 March 2009 (UTC)
 
 
 
== Salty to fresh ==
 
 
 
The article says "should you start a fortress on an island you better know how to turn salt water into fresh water" Is this actually possible or was it just a joke.--[[User:Cerol The Elf Hunter|Cerol The Elf Hunter]] 22:48, 31 May 2009 (UTC)
 
 
 
Never mind looked it up you can if you make the water go through screw pump. --[[User:Cerol The Elf Hunter|Cerol The Elf Hunter]] 22:52, 31 May 2009 (UTC)
 

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