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Editing 40d Talk:Jail

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So! Wrestler gave birth, and goblins ambushed her at the same time. Baby died, she was rendered unconscious for three days. Nobody carried her to a bed, despite everyone having health care enabled, and many of them being jobless. Upon waking up, her injuries vanished. Though the thoughts "witnessed death", "lost a child to tragedy recently", and "was forced to witness the decay of a loved one" were in her profile page, she as still ecstatic for another month before finally tantruming, disassembling a depot, freeing a dog and killing it. When she was thrown in jail, she'd normalized to content due to a rather nice chain and a good drink. However, at this point, she doesn't seem to realize that her baby is dead, and has been trying frantically to pick up her child for the last four months. My message list is spammed with "'2-3 Spr2' Nishmuzish, Guard cancels Seek Infant: Infant inaccessible x735" Why is she still trying to seek an infant, who's body has decayed to practically nothing, even though her thoughts claim she knows it's dead, from prison, where she's unable to move more than nine steps? Is it just a bug of some sort? Is she going to tantrum again when she gets out of jail and re-realizes her baby is, indeed, dead? --Kydo 00:04, 26 December 2009 (UTC)
 
So! Wrestler gave birth, and goblins ambushed her at the same time. Baby died, she was rendered unconscious for three days. Nobody carried her to a bed, despite everyone having health care enabled, and many of them being jobless. Upon waking up, her injuries vanished. Though the thoughts "witnessed death", "lost a child to tragedy recently", and "was forced to witness the decay of a loved one" were in her profile page, she as still ecstatic for another month before finally tantruming, disassembling a depot, freeing a dog and killing it. When she was thrown in jail, she'd normalized to content due to a rather nice chain and a good drink. However, at this point, she doesn't seem to realize that her baby is dead, and has been trying frantically to pick up her child for the last four months. My message list is spammed with "'2-3 Spr2' Nishmuzish, Guard cancels Seek Infant: Infant inaccessible x735" Why is she still trying to seek an infant, who's body has decayed to practically nothing, even though her thoughts claim she knows it's dead, from prison, where she's unable to move more than nine steps? Is it just a bug of some sort? Is she going to tantrum again when she gets out of jail and re-realizes her baby is, indeed, dead? --Kydo 00:04, 26 December 2009 (UTC)
 
:Okay, so, she's out of jail now. As far as I can tell, her tantrum had interrupted picking up her baby, so the task had never been completed. So when her tantrum was over, she kept trying to complete it, even though there was no more baby to complete it with. Once freed, she walked to the location where the baby was, flashed a red question mark, suddenly became ecstatic and finally went for a drink and a nap. No more message spam! Perhaps I should have just deconstructed her chain, let her do her thing, and then re-jailed her. --Kydo 04:33, 26 December 2009 (UTC)
 
 
Is there confirmation as to whether an imprisoned dwarf is able to re-tantrum while in prison? Like, if more horrible things keep happening to him while he's in there? Now that I have a fortress with enough stuff happening to actually use the prison at all, I really want to experiment, and see if a terrifying prison can cause dwarves to flip out into endless tantrums... --Kydo 06:07, 31 December 2009 (UTC)
 
  
 
==Prisoners and beds==
 
==Prisoners and beds==
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:Added 8-10--Kydo 23:46, 25 December 2009 (UTC)
 
:Added 8-10--Kydo 23:46, 25 December 2009 (UTC)
 
:You may want to add in a new section on how to make advanced jails for the dwarfiness and to increase your gain from the game. Most topics in the wiki simply deal with whats barely necessary to keep the for running and whats recommended to maximise profit, not what is recommended to make you keep wanting to run the fort. Perhaps a simple paragraph in a new section which expounds a simple "individual cell" design, say a chain in a 2x2 room with a bed and a booze stockpile in it, with the chain in the corner furthest away from the door to prevent the dwarf from leaving. --[[User:Overspeculated|Overspeculated]] 11:47, 27 December 2009 (UTC)
 
 
::K', it may look like I did a LOT, but really I just elaborated on what was already there and added a couple of my own things. I also separated different elements of designing the prison and cells into separate paragraphs, rather than having it all slurred together in a single lump of text. --Kydo 00:59, 30 December 2009 (UTC)
 
 
:::Do you know roughly how much of a happiness boost dwarves get when released from jail, in 40d?  The current [[thoughts]] article is mainly about the 2d version, and +1000 happiness would make fancy jails completely unnecessary (especially since they don't seem to be able to escape from a cage).  But that seems to no longer be the case.  Might be helpful to figure out some sort of minimum unhappiness to get prisoners to, so that their "happy to be free" thought takes them back up to at least content.  --[[User:Arrkhal|Arrkhal]] 03:37, 30 December 2009 (UTC)
 
 
::::I'm not sure on the numbers. As far as I know, he hasn't made any particular changes to thoughts, as people have been asking about it on the thoughts-related pages and nobody's really given a definite response. I do have some knowledge, though. After a pack of wolves ripped through a hunter and the hauler who wanted his shoes, I had a couple of other dwarves become rather unhappy. Being in my prison brought them up to content, (mind you, I did not use any artifacts or masterpieces in my prison, as I didn't have any useful ones yet) and being released kicked them up to being happy. My one dwarf got really screwed up with her baby being killed, and went to being happy from being released, and then when she discovered her baby had not only died, but had also been entombed and rotted away into bones, she skipped up to ecstatic, though why, I have no idea. And none of my imprisoned dwarves ever actually got the "Is happy to be free" thought.
 
 
::::On a different note, I also discovered that if I temporarily assign an unhappy dwarf to my prison as his room, he very quickly moves away from the tantrum threshold, faster than being confined after a tantrum in fact, and moving them back to their old room doesn't seem to have any negative effects yet, by what I've seen. --Kydo 05:40, 31 December 2009 (UTC)
 
 
:::::Interesting.  Men and women are completely equal, all clothing is unisex, animal abuse is punished the same as criminal assault/murder, and the best jail design rehabilitates dwarves rather than punishing them... :P --[[User:Arrkhal|Arrkhal]] 14:35, 31 December 2009 (UTC)
 
 
::::::I'm going to re-do my prison design in a new fortress, so it has a proper layout with what I've learned, and I'm going to upload it to the DF Map Archive, to give an example of what I've done. I think they only get the "Is happy to be free" thought if they escape from prison, like if they break their rope, or you have someone deconstruct their restraint. Because I have yet to get a dwarf who has had that thought. Also, tantruming dwarves can deconstruct any item they see, including restraints. (One of mine freed a war dog, which promptly crippled him) So why can't they deconstruct the restraint they're attached to? --Kydo 01:17, 28 January 2010 (UTC)
 

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