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Difference between revisions of "40d Talk:Justice"

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(Step closer and get your -<<+steel cage+>>- today!)
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One chain / restraint is needed for every 10 dwarves (but not parts thereof).
 
One chain / restraint is needed for every 10 dwarves (but not parts thereof).
 
:I've not noticed such a rule in this version of DF. My Captain of the Guard(former sheriff) hasn't had a single unhappy thought about not having not enough restraints. Might it be, that in this version the thought is triggered, when all restraints are used up and the law enforcement doesn't have any place, where to put a criminal. [[User:Noctis|Noctis]] 01:43, 24 November 2007 (EST)
 
:I've not noticed such a rule in this version of DF. My Captain of the Guard(former sheriff) hasn't had a single unhappy thought about not having not enough restraints. Might it be, that in this version the thought is triggered, when all restraints are used up and the law enforcement doesn't have any place, where to put a criminal. [[User:Noctis|Noctis]] 01:43, 24 November 2007 (EST)
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== Unnecessary? ==
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Personally I never allocate the Sheriff or build a jail.  The only crimes in my fortress are violations of work orders, and I'm not going to let my hardworking crafters sit in jail because some noble had a hissyfit because we didn't build platinum chairs on a map with no platinum.  Now every time a work order expires, the noble gets an unhappy thought (so what, they live in a solid gold house), and the workers get ''happy thoughts'' for getting away with the "crime".  [[User:Ripheus|Ripheus]] 18:43, 6 March 2008 (EST)

Revision as of 23:43, 6 March 2008

A cage for every man, woman and child!

One chain / restraint is needed for every 10 dwarves (but not parts thereof).

I've not noticed such a rule in this version of DF. My Captain of the Guard(former sheriff) hasn't had a single unhappy thought about not having not enough restraints. Might it be, that in this version the thought is triggered, when all restraints are used up and the law enforcement doesn't have any place, where to put a criminal. Noctis 01:43, 24 November 2007 (EST)

Unnecessary?

Personally I never allocate the Sheriff or build a jail. The only crimes in my fortress are violations of work orders, and I'm not going to let my hardworking crafters sit in jail because some noble had a hissyfit because we didn't build platinum chairs on a map with no platinum. Now every time a work order expires, the noble gets an unhappy thought (so what, they live in a solid gold house), and the workers get happy thoughts for getting away with the "crime". Ripheus 18:43, 6 March 2008 (EST)