v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d Talk:Justice"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (→‎Metal Chains are breakable: forgot my signature)
Line 33: Line 33:
  
 
[[Image:90f49e6c zincchainbroken.png|600px|thumb]]
 
[[Image:90f49e6c zincchainbroken.png|600px|thumb]]
I was under the impression that they were not breakable when the dwarf in question was tied to the chain.  This Furnace Operator, though, seems to think otherwise.  I think we should add a note about this.
+
I was under the impression that they were not breakable when the dwarf in question was tied to the chain.  This Furnace Operator, though, seems to think otherwise.  I think we should add a note about this. --[[User:ThunderClaw|ThunderClaw]] 16:17, 7 January 2009 (EST)

Revision as of 21:17, 7 January 2009

A cage for every man, woman and child!

One chain / restraint is needed for every 10 dwarves (but not parts thereof).

I've not noticed such a rule in this version of DF. My Captain of the Guard(former sheriff) hasn't had a single unhappy thought about not having not enough restraints. Might it be, that in this version the thought is triggered, when all restraints are used up and the law enforcement doesn't have any place, where to put a criminal. Noctis 01:43, 24 November 2007 (EST)

Unnecessary?

Personally I never allocate the Sheriff or build a jail. The only crimes in my fortress are violations of work orders, and I'm not going to let my hardworking crafters sit in jail because some noble had a hissyfit because we didn't build platinum chairs on a map with no platinum. Now every time a work order expires, the noble gets an unhappy thought (so what, they live in a solid gold house), and the workers get happy thoughts for getting away with the "crime". Ripheus 18:43, 6 March 2008 (EST)

I guess you should pray you never get a Hammerer turning up then. Or pray that any arriving Hammerer meets an unfortunate end, due to an entirely unforseeable series of bizarre accidents... -- Raumkraut 13:46, 7 April 2008 (EDT)

Actually, I've had a hammerer for years. She never lifts a finger, just eats and wanders around. I assume a jail must exist for the hammerer's justice jobs to be created, or something. Ripheus 20:34, 12 April 2008 (EDT)

Hm. I've been trying to ignore Justice, but my nobles keep going insane, with the only negative thought I can see being "angered that nobody could be punished". This last time I hadn't even missed a mandate. They don't quite live in a solid gold house, but it's close. In my last fortress, after my third Duke arrived I started building chains; then I noticed dwarves were getting Hammered and dying for mandate failures. Which way is worse? Maybe I'll just set a low pop cap and not worry about nobles. Anydwarf 19:49, 16 April 2008 (EDT)

Possibly disregard. I spent a while narrowing down exactly when my latest noble was going insane, only to find out that it's bug 777 and will be fixed in the next version. Now I just have to buy all the iron off the caravan. Anydwarf 17:46, 19 April 2008 (EDT)

Just a minor update to clarify a few things. I'm still playing, and still have no jails, a full cadre of nobles, and a hammerer who does nothing. Looking at the thoughts page for my nobles, they're definitely getting (multiple) unhappy thoughts from all the work orders I'm ignoring and the punishments I'm failing to deliver. And sometimes they dip below ecstatic for this reason, briefly. However, they then go and eat some masterwork food and sleep on their masterwork bed, and get happy thoughts for these events, so they're soon back up to ecstatic. If you want to ignore justice, just make sure your nobles live in the lap of luxury, and it'll balance out. Ripheus 12:31, 10 May 2008 (EDT)

Eternal Prisoners?

My Captain of the Guard never seems to release the prisoners, and they just starve to death or go mad in their cages. Is there any way to get them out? (Fun fact: Currently the lazy ass is responsible for more deaths than goblins, elves, mining accidents and humans put together) While I'm here, I have more than enough cages, but sometimes he just decides to beat the living daylights out of criminals instead of imprisoning them. There is a hammerer, but I've never seen her do anything but stuff her face and start parties. -Namako 14:44, 30 July 2008 (EDT)

Beating

Article says: the sheriff or fortress guard attack the dwarf unarmed for a short time - this punishment is used instead of imprisonment if the jail is full. But in my experience they do it with whatever weapon they have equipped, not unarmed. I won't believe, that my absolutely unskilled captain, who was assigned this duty after a minor lower spine injury, and who didn't have any military skill higher than dabbling, has mandled both legs and a shoulder of a prisoner unarmed... He was wielding a sword. --Dorten 00:55, 27 August 2008 (EDT)

Waiting on injured criminals?

My justice page lists thirty criminals, but only two have sentences listed -- one for hammerstrikes, one for imprisonment. The two dwarves with listed sentences are both injured. Are they holding up the whole justice process? Those two dwarves have spinal injuries and will never recover; any way to get the system moving again? --Sev 15:07, 2 September 2008 (EDT)

To answer my own question: New offenders are added at the top of the list. So it appears that, until I find a solution, the older offenders are all safe from punishment due to the injured dwarves before them. --Sev 18:00, 2 September 2008 (EDT)
The ones without sentence are the ones, whose sentences has already expired--Dorten 04:39, 3 September 2008 (EDT)

Metal Chains are breakable

90f49e6c zincchainbroken.png

I was under the impression that they were not breakable when the dwarf in question was tied to the chain. This Furnace Operator, though, seems to think otherwise. I think we should add a note about this. --ThunderClaw 16:17, 7 January 2009 (EST)